Best Road Solution?

rbunker65

New member
I am searching for the best overall road solution... one that allows for two and four lane roads with intersections of all types, and with and without sidewalks, to be created. This should be simple, but I have not found it yet. I have seen in the DLS some road downloads that show on their thumbnail like 4-5 road types and like 6-8 intersections, which would be a perfect download, but none of them are actually "that" when you open them in Trainz, it seems. Something like that would be perfect, as I would just pasted all of the items in and delete all that I did not want, use the one I did want.

Anyway, is there some kind of great road solution out there?

And I have to say, Trainz developers really should have created a much better way to categorize "like" items... There should have been subfolders for all types of majorly used items..... i.e., an "intersection" folder, etc...
 
I am searching for the best overall road solution... one that allows for two and four lane roads with intersections of all types, and with and without sidewalks, to be created.

I mostly use the YARNish assets. They are easy to use and look well. They have quite a range of assets, roads, intersections, highways, bridges, sidewalks, adapters, etc. You are in the US so they look well in US routes.

Here is some history, although not sure if 100% accurate...

The author Madeline Usher originated the asset type as YARN, then came Streadway who built upon assets based on the original called YARNish. Some YARNish assets look to me as corrected for newer versions of Trainz. I always use the YARNish ones except for some that are only YARN, like the YARN Crash Barrier. There are now other authors expanding on this, adding more types of assets that all work together.
 
Last edited:
I mostly use the YARNish assets. They are easy to use and look well. They have quite a range of assets, roads, intersections, highways, bridges, sidewalks, adapters, etc. You are in the US so they look well in US routes.
I agree. DL all YARN(ish) roads. Create a one baseboard layout. Put each YARN(ish) object in it and fiddle around. They also work well and look good with ATLS and TRC.

I've authorized my local Government agencies to upgrade roads from older versions to the YARN(ish) versions. It's expensive and time consuming but worth the effort.

However, I know that by the time I get close to finishing the upgrades, someone will come up with even better looking, more functional roads. Oh, well.
 
It's have as many pre-built parts as YARN(ish) but I prefer the ATLS system. I think it looks better, and I can make most intersections pretty easily with splines.

peter
 
The speed can be adjusted on a road to suit your needs.

Change or add the tag:

traffic-speed xxx%

"
Defines the carz speed limit of the road in meters per second. Carz currently travel at up to 80%-110% (depending on the car) of the speed limit, except when overtaking. This tag does not relate to trains in any way.
"

http://online.ts2009.com/mediaWiki/index.php/KIND_Track

What I like about the YARN (ish) series of roads is their thickness. When track is laid down across them, or embedded into them, the track is not floating on top of them and only the rails poke up through the surface. Using a tram track with guide rails looks really good for those in-the-road solutions for street running tracks.

The other thing is these are easily retextured easily. I have various roads I've textured to match ballast, cobbles, sand, gravel, and other materials, and they're great for filling in places where it's impossible to get the right surface texturing. For these situations, I use roads with the traffic disabled.

I will say that the newer YARN-ish roads don't work well with the BNSF50 crossings and their relations due to how they are attached to the crossings, however, the original YARN roads do work fine. If you are using the YARN-ish, you may want to use ATLS crossings, or if you use the BNSF50 crossings, substitute the crossing portion with a short segment of the YARN roads. There is one problem to be aware of when mixing the two kinds. YARN-ish roads tend to be a bit higher so there's an obvious bump between the two road types. Using some creative solutions solves this issue, but in reality our roads are in such deplorable condition in many places so having a bump between road heights is not unusual.
 
Back
Top