Basebaord Height Bugs

AdvancedApproach

Well-known member
How can I fix this? The tracks have a recorded height of 1008m but the ground right beside it is 0m. Normally there'd be a steep drop in the ground beside it under normal circumstances. This was an import from T:ANE and I lowered the height by randomly selecting a large area and set the brush height to 0m which added 250 baseboards in the process and then deleted them right after. As you can see in my minimap there's deforming in the baseboard based on the original height. How can I get the baseboards to look normal get the track height to accurately reflect the current ground height? Even when I add baseboards the height is stuck at 1008m.
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