Bad Turnouts & Broken Tracks

jgdesign

New member
I have this wonderful route I recently completed but I have one final hurdle to overcome before I can operate the route using AI drivers and begin sessions. I actually have two questions, both related.

1) Is there an easy way to locate broken track. My route is huge so it would be nice if there were a quicker way to fix these breaks than to drive engines around testing all the track work. If not, this would be a nice feature to add to Surveyor in the future.

2) I have about six turnouts that are preventing my AI drivers from driving to a certain trackmark, with the message that there is no path to the destination. I've remade these junctions about five times but there still seems to be a break or something wrong. I've changed the direction of the track, etc. I've tried almost everything. I can't remove them all because the route requires them to be where they are, especially those at a major passenger terminal. My question is, does anyone know why this happens and how I can fix it? The route is almost useless the way it is.

Any help from you surveyor experts would be very much appreciated.
 
I've never used Trainzmap (I just opened it once and took a quick look around). Does it clearly mark where the breaks occur or do you have to examine the entire route close-up?
 
You have to examine it fairly close up from what I can tell,but its easier to see then in trainz,and have to drive over EVERY piece of track. I know this because I'm working on a rather large station and it has cut time in at least half by doing it that way then in trainz by lookin in the map view or by driving a train over EVERY section of rail.....
 
Usually junctions that don't work are caused by the lever being in the wrong position. Try moving all the levers just behind the spine of the junction and see if that helps.
 
Well, I tried moving the levers but this didn't solve my broken-track-at-the -junction issues - except for one junction that has now been corrected. So, I'm simply redesigning those parts of the layout in hopes of eliminating the problem. It's a pain in the ass but less painful than being clueless!
Again, thanks, everyone for your suggestions.
 
Quickest way to find broken track on a large route is to set up one loco somewhere central, go to 'Driver' and then issue 'drive to' commands to the farthest points on the route - portals, stations at the ends of branches etc. If the track is good the loco starts moving and you can immediately cancel the 'drive to' and try another. If the track is bad you get the 'no path to selected destination' message and know where to start looking....

Andy :)
 
Back
Top