Auto trainz

metalmickey1

New member
Hi there, I`m back! Please can any of you smart guys help me. I have just completed(?) a newworld,but when I send the 2 consists out on there runs, they either stop running at some point of the run, or else they go on strike,and go elsewhere, and derail, I do save (now) after many frustrating restarts( have tried to read about the rules,but it`s above me) or is the problem that I just do not set ANY rules when I start?
Very sorry it`s long again!!
Metalmickey1:confused: :confused: :eek: :eek:
 
Hi there, I`m back! Please can any of you smart guys help me. I have just completed(?) a newworld,but when I send the 2 consists out on there runs, they either stop running at some point of the run, or else they go on strike,and go elsewhere, and derail, I do save (now) after many frustrating restarts( have tried to read about the rules,but it`s above me) or is the problem that I just do not set ANY rules when I start?
Very sorry it`s long again!!
Metalmickey1:confused: :confused: :eek: :eek:

Very simple.

The not-so-intelligent, truly artificially intelligent, computer drivers have a knack of finding the longest way between the shortest two points. They will traverse 5 miles of yard track at 5 mph instead of sticking to the 90 mph mainline that whizzes by on the side.

To avoid this problem, you need track marks and direction markers.

Put in the red track marks where you want to guide the AI along, like breadcrumbs in the woods.

Once you have your track marks in place, you can setup in your driver's commands, to drive via each track mark in sequence.

Now to keep the AI from backing up, and trying to go another way once they're heading in the right direction, use direction markers. These are essential one-way street signs that tell the AI do not go this way, and take the diverging track on the side.

With direction markers, there's no need to tell the AI to drive via, or do anything else in your session. The AI know that the markers mean "Don't go there!"

While you're placing the markers, ensure that your signals are where they should be, and the junctions have levers. The signals will keep the AI from going too slow, and stop when they're supposed to.

Sometimes when you edit track, the levers will disappear, or move along to another track spline. This can be confusing because you know that the levers should be there, but the AI will tell you that the junction is missing a lever. Look along your route in Surveyor for missing levers and all red levers. All red means they moved. A missing lever can be difficult to find, but there are methods to find those.

John
 
Back
Top