ATLS Traffic Stopper Rollable probs

Are you using the ATLS SLAVE for this crossing?

http://www.ianztrainz.com.au/atls3.pdf
I didn't make that route (Tidewater Point in TRS 2009) so I really can not answer you question. I do know that it looks like a european crossing that the builder used. I can also tell you that it seems to happen on almost every route I have and every one I build no matter what crossing I use. Some of the cars stop and some don't. It just looks like crap when you are trying to make a video and cars are passing right through the train. In my route I built for the 2010 route competition, I used "Yarn Crossing 2T L2 +Li -Si -Sh" and some cars stop and some don't. I have no idea if that crossing is ATLS SLAVE or not.
 
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Well I guess that is the best answer I am going to get. I would think that if Auran is going to make highways that have cars on them and crossings that have lights and/or a gate that operates when a train approaches, it would also program in for the cars to stop when the lights and/or gate is flashing or down. Instead they just rely on me to have a PHD at programming and editing config files also an engineering degree in railroad building to know how to set up this ALTS traffic crossing stuff. I looked at that link (ALTS tutorial) and it is mostly greek to me. Sorry I am so stupid. Looks like if I want to make videos, I will have to do it in Railworks. The cars stop at a crossing when a train is passing in that program.
 
It seems to me that the problem with cars not stopping at crossings when the last spline point in the road is to close has got worse in the last versions (I may be wrong). If this is the case, then older routes that had crossings that worked reliably may now exhibit this problem. The only solution, as I see it, is to move the spline points on the roads back. ATLS is not exempt from this issue.

Paul
 
It seems to me that the problem with cars not stopping at crossings when the last spline point in the road is to close has got worse in the last versions (I may be wrong). If this is the case, then older routes that had crossings that worked reliably may now exhibit this problem. The only solution, as I see it, is to move the spline points on the roads back. ATLS is not exempt from this issue.

Paul


I agree Paul, TS 2010 seems much more temperamental when it comes to Spline Point placing. I even had to remove a fixed road piece, (an AJS Level crossing I think), completely away from a Stopper before traffic would stop! :confused:

Boat
 
This appears to be a conundrum. I have installed various crossings on a cloned copy of ECML for my own use, replacing the static ones with track level crossings including Boat's, Built-in, and others and cars are still not always stopping for closed gates or barriers. I have one crossing (GWR double) which does stop traffic, and the next one doesn't. I have examined the track, and there appears little difference in spline distance etc. Is it the Road type? Question unresolved in my opinion. I am using a dual core processor on TS2009/2010 amalgam, on the latest version 44088. Otherwise the program runs like a train. LOL.
 
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It's the distance of the nearest road spline points to the crossing that makes a difference. The rail spline points don't affect LC performance at all...

Paul
 
I could use some help with this also. I'm using BNSF50s NRC gates and roads with the ATLS contoller, slave and stopper. It worked well in ts2009, but I've switched to ts2010 and now the traffic slows down at the crossing but still continues to cross. My road splines are about 500 ft from the stopper. I've got it setup now for LCM 1 or 2 way trigger set on channel 2 setup with a slave attached to each stopper. I've also tried it with just one slave and an invisible track attached to each stopper from the slave. Nothing seems to be working for me.
 
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