So, I have a crossing set up as a "1 or 2 way", and two triggers of course. The crossing in question is on a siding. I find that if I intrude on the trigger on one end of the crossing, and then reverse and go back up the siding, the crossing remains triggered. It won't shut off unless I return to, and pass completely through the crossing. So to recap, enter thru trigger 1/leave thru trigger 1 crossing remains "on"(gates down); enter again thru trigger 1/leave thru trigger 2 crossing toggles to "off" (gates up).
Is this a normal limitation of the ATLS system or am I doing something wrong?
Next is a puzzle of sorts.
(NOTE: This is viewed in Driver, hence no Traffic Stoppers or Triggers or Controller/Slave visible)
Triggers on Tracks A and B are easy, the challenge is C. Here's why.
You can see that Siding 1 joins track C right by the Main St crossing. However, siding 1 is a dead end that leads to a coaling tower and standpipe. (tracks 2 and 3 lead elsewhere and aren't a part of the trackage involved here)
How do I handle this? Trigger on both sides of the crossing on Track C and one on Siding 1? I want the gates to go back up if I back a loco into the Coal/Water siding.
Is this a normal limitation of the ATLS system or am I doing something wrong?
Next is a puzzle of sorts.
(NOTE: This is viewed in Driver, hence no Traffic Stoppers or Triggers or Controller/Slave visible)
Triggers on Tracks A and B are easy, the challenge is C. Here's why.
You can see that Siding 1 joins track C right by the Main St crossing. However, siding 1 is a dead end that leads to a coaling tower and standpipe. (tracks 2 and 3 lead elsewhere and aren't a part of the trackage involved here)
How do I handle this? Trigger on both sides of the crossing on Track C and one on Siding 1? I want the gates to go back up if I back a loco into the Coal/Water siding.