I use YARN and not the YARNish, because the traffic on the YARNish roads goes way too fast for my liking. To see a car speeding around a sharp curve doing 55 mph doesn't look good to me, so I stick with YARN on my routes. If the traffic creeps along so be it. I guess everyone who lives on my route is an old fart who just goes 22 mph no matter what the posted speed limit is.
Hey, wait a minute--- I'M an old fart....:hehe:
Cheers,
Dave
I agree about the speed thing Dave, but the problem with YARN is that there is a 'step' in the level of the attachment points between the spline parts of the system and the object parts. YARNish roads fix the 'step', but I agree the speed setting on these is too high. The speed setting is s pretty easy config edit though - the 'tafficspeed' tag is the one you want. The tag is set in meters per second, but by happy co-incidence meters per second is (very) roughly half the resultant speed in miles per hour. So if you want 40 mph, set the traffic speed to '20'. It won't be exactly 40mph, but you will never know the difference.
The other issue with YARNish is that traffic with shadows will sit just a tad low and not show the shadows, this is a result of the 'step' fix. The fix for the traffic is to add the tag
position 0,0,0.1
to the mesh-table container for any shadow-baring cars.
Despite the 'fixes' needed, IMHO YARNish (with the speed and traffic fixed) gives the best results in terms of road variety and available matching objects...
Andy
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