Tony_Hilliam
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Haven't we had clutter textures in the past? I clearly remember a grass texture that had 3D grass that got cluttered around when you painted it.
And it looked dreadful, no comparison with what N3V are planning.
I only know of one that ever got made, and it was by Auran... Someone could have made a better looking one. It was also pre-LOD (or at least pre-mainstream use of LOD), I'd think with some LOD it would stick around longer.
peter
Well, I am still impatiently awaiting the day that I can create the world in which I want to live, and then to step into it and stay there!World building will change radically for the better once all these advancements (PBR shaders, height-mapped textures and now clutter mesh painting) are in place. Dare I dream about what else you might have in store - vertical splines, overhanging cliffs in the ground mesh, sea water with surf?