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I have to ask...
Are all switches (turnouts) spring switches? ie: There is no de-railment when rolling over a switch set in the "other" direction. I don't recall ever de-railing from an improperly set switch.
I'm no expert but unless switches are spring switches this should cause a derailment and in game is doesn't:
(Engine is traveling towards switch - switch is set for the turnout)
...
And surely main lines don't use spring switches???
Watch how the back of the cars jump sideways when passing over the switch.
This is because the animation code needs to move the traincar with a jump from one track to another because the path is discontinuous in the middle of the junction. It is not associated with the vehicle physics.Watch how the back of the cars jump sideways when passing over the switch.
Now in the yard I'm not getting sideways jumps, I'm getting derails. (Kickstarter Co 2) Perhaps it depends on the type of switch....
I just set up a test route in TRS19 consisting of a simple one track loop with a few sidings coming off it and a yard with multiple tracks. Using both Arcade mode and Realistic mode for the derailment feature, I was unable to get any derailments using incorrectly set switches in the yard or on the loop.
I very much doubt that it depends on the switch because the differences between the switches is purely visual. As far as I know they all operate the same way.
I would suggest that it might depend on other factors such as the speed of the train (although I have seen the "jumping" at both high and low speeds) and the angle of the junction.