Anyone know of seasonal textures?

Chris750

Member
I have found trees that will gain and lose leaves as the months change but I cannot find a texture that will do the same, or a track for that matter. I would love it if the ground would gain and lose snow along with the tracks and although I have found textures that say "seasonal" they don't change. Does anyone know of any?

Thanks.
 
Have a look at some of the later scenery items by Dinorius_Redundicus on the DLS, some of these are seasonal. Perhaps by studying some of these you might find out what to do.

Just a thought but this might not be the right answer.

Lennard
 
mcguirel has some nice ones

I tried mcguirel's ultratextures but they did not change from grass to snow covered grass as they said they would do, his trees did though (ultratreez). Is there a mesh or something that is required for them to change?

Also, I was wondering if there is a texture to paint the ground with that would change, or is that impossible? If I can't paint the ground then the rest is moot.

Thanks for the replies.
 
Last edited:
mcguirel is one of our female Trainzers actually.

If I'm reading the Ultratextures configs season-selector code correctly, the snow is not truly seasonal in the sense that it depends on the time of year. For the snow to be "on", the terrain needs to be above the snow-line altitude of your route (you can set that via the Environment menu/box to force the snow on or off). It's only the summer and autumn variants that depend on actual seasons.

Code:
season-selector
{
  above-snow-line                       1
  
  branch-true
  {
    output-season                       2
  }
  
  branch-false
  {
    season-range                        0.25,0.75
    
    branch-true
    {
      output-season                     1
    }
    
    branch-false
    {
      output-season                     0
    }
  }
}
texture                                 "Summer.texture"


texture-variants
{
  0
  {
    diffuse-texture                     "Summer.texture"
  }
  
  1
  {
    diffuse-texture                     "autumn.texture"
  }
  
  2
  {
    diffuse-texture                     "snow.texture"
  }
}

And a small correction: I have indeed made a few assets (buildings not groundtextures) that display summer and snow variants, but again they are not 'seasonal' in the true sense. The snow only comes on if the asset happens to be on land that is above the snow-line setting of your map.
 
Thanks for this, it clarifies things a lot. I guess I will just make the route winter like I was going too, after all it is called the "Polar Bear Express".

And apologies to mcguirel.
 
Good Evening All
A correctly configured seasonal object/texture shouldn't be using a 'season' to apply a 'snow' texture. The simple reason for this is that snow isn't truly seasonal. You can get snow outside of 'winter', or may not get snow at all, yet the other seasons on the object/texture are still appropriate.

Hence, to get 'snow' on an object, it should appear by adjusting the snow-line option in the environmental settings in Trainz. Please note, there is currently a bug in Trainz that means that ground textures only show snow when the snow level is set below 0m (this means your entire route becomes a 'snow' route).

Regards
 
Hmm, interesting idea. Yes I know snow isn't a season but that is what the cdp are called. Good idea though, with the seasonal tress and grass I could just adjust my elevation and get the look I want, except for track, I haven't found any that change with the weather yet.
 
.... The simple reason for this is that snow isn't truly seasonal.

Regards

Well that will be news to the people of Montreal.

They get snow every Winter and it melts in Spring. It's not permanent snow, so there is no way you could say Montreal is 'above the snowline'. For that location snow is "truly seasonal". In Trainz you have to 'cheat' by artificially reducing the snowline of the map. But it's only appropriate to do that in Winter (yes, a season).
 
Wow, talk about semantics :) Snow isn't a season, but it is seasonal, but I understand what you are saying in regards to game terminology. We get snow here in British Columbia (Vancouver Island) too, it normally last a few weeks, melts for a few and snows again. I will just make my route all winter and save the hassle. I really like the ULTRA assets on the DLS so I will try to use those for my route if possible, they appear to be CPU friendly.

Thanks everyone for all your help and feed back. If this route turns out well I plan on uploading it so I will try preventing the 10,000 asset download from the DLS to make it work.
 
Back
Top