any opinions on Railworks2??

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A lot of text mrscsi.
But well done ;)

It seems that I am a sinner :hehe:
And it seems, some people are feeling offended.
And you did get me wrong: I know a lot of people but only a few play games ;)

Do surprise me and show some images, they are more convincing.

53-1.JPG


A reskin of one of Ocemy's containers on a 53' mesh

53-2.JPG


Another angle

53-3.JPG


From the front...

I have yet to see anything detailed to that extent in Railworks and I am looking at the moment...
 
Just Think....

If a little bit of RW2 and a little bit of Trainz were put together what a wonderful world this would be and maybe a better train simulator game in general for everyone. And maybe no more bashing of train games.
:) ...Alco_P-A
bigboytrainsandhobbies.com
 
Just looked at the containers in the San Bernadino to Barstow route and sorry they don't EVEN come close...
 
Now just to be crystal clear...

I bought Ocemy's ContZ pack and I have bought CloakedGhosts and have JointedRails containers as well. The above pictures are of a reskin that I did for MY personal collection from materials I have either bought or were freeware...

They ARE NOT going to be distributed in any way shape or form...

Just to avoid any of the deluge of questions regarding those pictures...
 
Just looked at the containers in the San Bernadino to Barstow route and sorry they don't EVEN come close...

I have only UK stuff mrsci ;)
This is my first attempt, made a few yaers ago.
In those days we had Rail Simulator...
dales.jpg
 
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Now of course that house is nice but can it pull a load of containers over cajon?:hehe:

Here is some of the "low poly" (as you put it) scenery in Trainz 2010

oy1.jpg


oy2.jpg


oy3.jpg


But I guess beauty is in the eye of the beholder...
 
Now of course that house is nice but can it pull a load of containers over cajon?:hehe:

Here is some of the "low poly" (as you put it) scenery in Trainz 2010

But I guess beauty is in the eye of the beholder...

Haha, no no, you did a good job!
That's the way I like it and TS2010 needs this...

An other first attempt made in 2008
g1.jpg


newyear.jpg
 
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You can do much better....
Your containers are of very good quality ;)

Well compared to Railworks, yeah they are...:hehe: and they are not my creations not by a long shot...

I personally believe JointedRail's loco's are superior to anything in Railworks as well. Can't wait for CloakedGhost to finish up his SD70 because it looks lightyears ahead of what's available now...

With that said yeah your little house and shed looked good but I guess they didn't use them in the San Bernadino to Barstow route because I saw nothing in that route that would make me stand up and say WOW...

But the grass, trees and other items in the Avery Drexal shot stand right up with the grass and trees in the shot of your house...

But I have had Railworks on my drive now for about 3 hours (2 hours too long) and it's time to put it back on the shelf where it belongs...
 
Well compared to Railworks, yeah they are...:hehe: and they are not my creations not by a long shot...

I personally believe JointedRail's loco's are superior to anything in Railworks as well. Can't wait for CloakedGhost to finish up his SD70 because it looks lightyears ahead of what's available now...

With that said yeah your little house and shed looked good but I guess they didn't use them in the San Bernadino to Barstow route because I saw nothing in that route that would make me stand up and say WOW...

But the grass, trees and other items in the Avery Drexal shot stand right up with the grass and trees in the shot of your house...

But I have had Railworks on my drive now for about 3 hours (2 hours too long) and it's time to put it back on the shelf where it belongs...

Ok I understand :)
San B. is not worth (?) te money....

The trains, loc's etc. are now much better in Trainz 2010.
(not before...)

In RailWorks too you know.
They are really good (looking good he).


About work....

3 years a go I did not much knew about train-sim's.
Rail Simulator (and RailWorks) did the trick ;)
I learned 3DS Max and Sketchup (Google).
I did start from scratch and had nothing in the beginning.
 
But hey it's been fun but I will leave you with these...

2.jpg


3.jpg


And the winner of the JointedRail Screenshot Competition...

4.jpg
 
Everything looks very real to life in RailWorks, in Trainz it doesn't, however if Trainz looked like Railworks2 with the database it has how good would it be,
maybe a lesson there, if RailWorks had a much greater database for free it would leave Trainz derailed.
What type of game engine does RailWorks have
steve
 
Everything looks very real to life in RailWorks, in Trainz it doesn't, however if Trainz looked like Railworks2 with the database it has how good would it be,
maybe a lesson there, if RailWorks had a much greater database for free it would leave Trainz derailed.
What type of game engine does RailWorks have
steve

I don't know Steve.
I have a real strong pc but I get "stutters" using RW.
(not much or often but they are there)
Not with Trainz.

I think the engine of RW can not pull the load of scenery.

A shot of one of my routes
trein.jpg


And users have to know how to use scenery.
There are 3 kinds: nearby, mid and far.
Far is about 600 meters left and right of the tracks.
Scenery for far has less details he.

In Trainz I have the impression that all of the scenery is not worked out
in detail. I see a lot of trees with a cross-shape in it.
But it's changing... slowly;)
More and more people are making good quality scenery.
 
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Theokus, your screenshot illustrates in the best way the different perceptions of railway simulation. Two trains on the line? How can this be? A severe safety hazard and one of the worst scenarios in railway operation.

Apparently, for you this does not matter. Otherwise you would not have shown us this screenshot.

But that's what it is all about: Your expectation of a software that claims to simulate the railways is different to mine. And while you seem to be happy with the product, many people here think it misses on some of the essentials of the railway system - like protoytpical signalling and operation.

For me, one of the fundamental challenges of the railway is to safely operate more than one train sharing a common and limited resource, the track. A simulation software which falls short here is of no value to me.

As a loco driver/engineer in the simulation, the user experience is not confined to the train you are running, your performance also affects the operation of other trains around you. In a good simulation you can actually watch the effects on the other trains. Single track working is one of the typical scenarios here.

Visible interaction of train movements and signalling is highly dynamic. And this dynamic behaviour is one of the most fascinating aspects of railways. It does not need a professional simulation to emulate this interaction on your PC. Trainz performs quite well here.
 
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Theokus, may I ask what you're doing here?? This is a Trainz Forum, and if you're so loyal to Railworks, stop annoying us with you continuos streams of annoying and smart-mouthed comments, as you won't get many people buying Railworks on a TRAINZ (With a Z) Forum
Phil, I thought the shot was wonderful, but then I realised I was looking at the sky, and not the actual content part:hehe: :hehe:

BTW, the track in that shot looks horrible, and you should really replace it with 'UK Bullhead '09' but you can't!!:hehe: :hehe:

Jamie
 
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Well the only reason I jumped in was the comment about railworks having better graphics. I own both, compared to 2006 yeah, even compared to TC and 2009 you might make a case. But I found in 2010 and assets created for 2010 (or the very least 2009) that model detailing is making leaps and bounds in Trainz.

Which is why I put up the screenshots of the container re-skin and then the shots of the container yard that Ocemy so brilliantly created to show that Trainz 2010 aint no slouch in visual aesthetics. In many cases it will rival or surpass railworks (again we are talking about the built-in routes in railworks) I haven't bought any of the content packs and don't intend to.

When it comes to my payware dollar, it will go to Trainz creators. With Ocemy's brilliant work on that container set I'm confident that visually Trainz 2010 and beyond will continue to get better. Now I may sound like I'm hyping that container set, but you really need to see it in action, screenshots just do not do it justice.

I feel the Cloakedghost's SD70 is probably going to be the same breathtaking experience when I see it up close. I look forward to all the future products of JointedRail. The same can be said about all the vegetation artists, the speedtreez and various grasses are giving Trainz a look that I remember wishing for when I first saw the video trailer for railworks.

Of course your fine product Roland has made me stay enthralled with 2010 longer than I have stayed involved with any previous version. I loaded up railworks to look and see if I could figure out that it in fact uses DEM's without any external programs such as ReDEM, and I'm still looking at it but just haven't done a detailed search on how the process works. I remember trying it a couple of years ago and I would've had to purchase ReDEM so I quickly lost interest.

TransDem has had a long and positive track record in the Trainz community so when I did decide to purchase a DEM utility you got the business.

But really we're comparing apples to oranges in a lot of areas. Because I think one poster in this thread hit it pretty much on the mark, Trainz is a lot more like the train set my parents wouldn't let me have as a kid, and like the one I'd like to have as an adult but don't have the space to actually set up. And Railworks is more of a PC game designed around Trains.

Now they both offer a lot of the same things, external content, content creators, route building, prototypical operations etc. and in those areas cases can be made on either side depending on which camp you're in. I seem to think that Trainz can be as simple as you want or as absolutely ridiculously complex as you want. From what I've seen of railworks that's where it's going to drop the ball is in actual real world prototypical operations.

One things for sure, the derailments sure are a whole lot more fun in railworks than they are in Trainz…:hehe:
 
After looking into the issue of DEM and railworks, I see that everything has to be in hgt format, everything I use is in Geotiff, I just checked the seamless server and it doesn't appear to offer it unless they're calling it something other than "HGT" and my naïveté is showing:hehe: so I've quickly lost interest again and will stick with what I know…
 
;):hehe: Some Iberians would say again and again:

There's no such a blinder person than the one who doesn't want to see...

And preaching other beliefs has always been a hard job in sacred or convinced lands.

:hehe: Theo is having a good time teasing and preaching us and I don't feel like preaching blindfolded unfaithful ones.

Quoting and paraphrasing myself again, sorry:

There's not only one railway sim, but a a different one for every of us
Anway, a good ad board for Trainz.

The paraphrasing side of Alberte :wave:
 
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