So why seem
all the people with talent stick to Trainz then? Browse the forums here and get an impression of how many people are involved in route building and how many prototypic route projects are going on.
Be assured I have a vague idea of what is going on in the Railsimulator/Railworks world concerning route-building and tools. :wave:
geophil, "all the people" is ok with me but that means only quantity.
It' s ok with me that a lot of people are busy with Trainz.
And be assured too: I too have some editions of Trainz.
(and MSTS)
Why I bought Trainz? I was curious. I wanted to see if that was better than MSTS. I am talking about the looks he geophil.
I could not summon the courage to start with it. It would be wrong from
the start and I was sure that I would not exactly turned on by what I saw
before.
The samples of routes I saw: a bit ugly.
Making a real existing route with Trainz is difficult.
(also with MSTS)
Importing home-made scenery is still difficult.
Please try to understand me: I saw a lot of difficult work coming.
(hope this Enlish is good? I live in Belhium he)
And the final result would not satisfy me.
That Content Manager v3.3 is a real pxx in the axxx

Even today, I do not know how this thing works, if it's works.
But I have to say TS2010 is a bit better then it' s predecessor.
(the looks he, geophil)
RailWorks was a relief: good looks, good graphics he.
(not low poly)
Closer to the real thing.
Railworks did not frightened me off, not one bit.
So I did start he with RW

And I am still going.
I do like the editor.
I my opinion: RW = user friendly.
Talking about talent.
I only know two guys with talent:
- iceman2117 (German guy)
http://forums.uktrainsim.com/viewtopic.php?f=271&t=64526&start=1020
(some TS2011 Trainz shots)
- Sad27
http://sad-railworks.blogspot.com/
Real talent is rare
