any opinions on Railworks2??

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you need to know a bit of hacking to get your own models into it; hence why addons are more expensive.

;) But, dear Peter, if that, add-ons would have to be cheaper to counter the extra 'neuronation' involved... that's unfair. :'(

BTW, I do have and have installed RW but I refuse to talk on the core of it over here, Sacred Trainzland. Perhaps I would be sued by the RW team. I was massacred at their forums too. :hehe:

What I do think is this kind of iterative threads about RW is the kind of good advertisements Trainz and N3VRF41l need; and it's very wise of them to foster and allow it. Sacred Trainzland is the right country to talk about RW. :hehe::p

The searching-for-a-lawyer tribal side of Alberte :wave:

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BTW, Mr. Zec Murphy, guy, would I be allowed to register my RW here to show it as one of my trainzy abandoned stations
rw_x.jpg
up there ↑↑↑?
friki1.gif


(just kidding, of course, as almost ever)
tarantula.gif
 
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Apart from the DEM importation and the fantastic cabviews, the rest is crud.

RailWorksProc22011-04-0515-40-10-96.jpg


Cruddy control HUD, which yes you can hide, but takes up a quarter of the screen. Drivers in both ends of the dmu :eek:

RailWorksProc22011-04-0515-38-15-93.jpg


RailWorksProc22011-04-0515-38-34-24.jpg


Plus a route that is being raved about on UKTS as one of the best yet ( freeware ). :confused:

RailWorksProc22011-04-0515-44-36-75.jpg


I do like the cabviews though, compare that 101 cab to the 105 in TS2010. ;)

IKB.
 
Maybe the reason why that rather skimpy RailWorks freeware route is one of the best is because it is, well, RailWorks freeware! :eek: :p ;)

Regards.
 
Five pages and still in General Trainz...!

I bounce around between RW2 and Trainz, currently trying to juggle a bit of route building in both - though probably waiting for TS12 and see what it brings to the feast before getting too serious in Trainz.

Route building in Railworks is a more technical process than Trainz. I must disagree slightly with Roland (Geophil) in that there are prototype routes being made, most notably the recent Edinburgh to Glasgow. It doesn't look too bad if you stay in the cab which is the price of the optimisation the developers have used to get it running smoothly and avoid the infamous rubber banding. The problem is that not many people are building scenery items for the sim, even simple stuff like bridges with the result that even prototype based routes have the same trees and generic buildings scattered everywhere. That has resulted in route builders relying on scenery from payware routes as that is pretty much the only way to access additional assets - which of course means any end user must have the route(s) installed.

There's only a few basic terrain textures which are hard to blend both in terms of contrast and the heavy handed tools. In three years since RS came into being only one person I'm aware of has created a new set of textures, kudos to him but the file is huge and the process of getting them in a custom route is quite technical.

By contrast Trainz has hundreds of terrain textures built in as well as thousands of assets.

If Trainz could update the track laying algorithm so points and junctions formed with proper frogs/checkrails and made it easier to operate a player train to a proper regulated and checked timetable, I would probably abandon Railworks. As it is, those factors are the ones which keep drawing me back. In fact, in the past, I've likened Railworks to passing by a bad road accident - the metaphor works on several levels but mostly the one where you tell yourself you won't look, but still end up doing so...
 
If Trainz could update the track laying algorithm so points and junctions formed with proper frogs/checkrails and made it easier to operate a player train to a proper regulated and checked timetable

Yup agree with both those wishes.

Which are really the only two major short comings.

Where as RailWonk, is 90% short comings. :hehe:

IKB.
 
I must disagree slightly with Roland (Geophil) in that there are prototype routes being made, most notably the recent Edinburgh to Glasgow.
Look at the absolute numbers and compare to Trainz. I am not talking about payware routes here. I am talking about average user activity. DIY. That's what's Trainz about.

There are a lot of explanations, of course, which in the end - I believe - have something to do with the RS/RW product and the way it's marketed and maintained.

RS/RW has a smaller user base. These users often have a different, less creative focus. There are fewer route builders among them. And there are even fewer route builders interested in prototypic route building. This hasn't much changed over the last 3 1/2 years, has it?

And I don't think route builders are put off by the inferior signalling system or the rudimentary AI in the first place. It would take a while for the novice route and scenario builder to figure out such shortcomings.
 
So why seem all the people with talent stick to Trainz then? Browse the forums here and get an impression of how many people are involved in route building and how many prototypic route projects are going on.


Be assured I have a vague idea of what is going on in the Railsimulator/Railworks world concerning route-building and tools. :wave: :cool: :o

geophil, "all the people" is ok with me but that means only quantity.
It' s ok with me that a lot of people are busy with Trainz.
And be assured too: I too have some editions of Trainz.
(and MSTS)
Why I bought Trainz? I was curious. I wanted to see if that was better than MSTS. I am talking about the looks he geophil.

I could not summon the courage to start with it. It would be wrong from
the start and I was sure that I would not exactly turned on by what I saw
before.
The samples of routes I saw: a bit ugly.
Making a real existing route with Trainz is difficult.
(also with MSTS)
Importing home-made scenery is still difficult.
Please try to understand me: I saw a lot of difficult work coming.
(hope this Enlish is good? I live in Belhium he)
And the final result would not satisfy me.
That Content Manager v3.3 is a real pxx in the axxx :)
Even today, I do not know how this thing works, if it's works.
But I have to say TS2010 is a bit better then it' s predecessor.
(the looks he, geophil)

RailWorks was a relief: good looks, good graphics he.
(not low poly)
Closer to the real thing.
Railworks did not frightened me off, not one bit.
So I did start he with RW ;)
And I am still going.
I do like the editor.
I my opinion: RW = user friendly.

Talking about talent.
I only know two guys with talent:
- iceman2117 (German guy)
http://forums.uktrainsim.com/viewtopic.php?f=271&t=64526&start=1020
(some TS2011 Trainz shots)

- Sad27
http://sad-railworks.blogspot.com/

Real talent is rare ;)
 
Apart from the DEM importation and the fantastic cabviews, the rest is crud.
Cruddy control HUD, which yes you can hide, but takes up a quarter of the screen. Drivers in both ends of the dmu :eek:
Plus a route that is being raved about on UKTS as one of the best yet ( freeware ). :confused:

I do like the cabviews though, compare that 101 cab to the 105 in TS2010. ;)

IKB.

This example you took has nothing to do with RailWorks.
This is pure people related ;)
It' s like a photographer: it's the man not the machine (the camera in this case).
 
Who uses RW.....................PEOPLE. :confused:

Who creates RW.................PEOPLE. :eek:

The track looks like chunks of angle iron, the scenery all looks false.

The loco physics are worse than DCC in the first version of Trainz.

Nearly every add on is "pay before you play".

Most of the freeware routes are fictional or tiny parts of branch lines or preserved rubbish.

IKB.
 
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Who uses RW.....................PEOPLE. :confused:

Who creates RW.................PEOPLE. :eek:

IKB.

My dear Friend, you know what I mean he :)
But I do agree: it was not a smart thing to release this route in this
condition.
Have a look at the work of Sad27, a Dutch guy.
If you can do better, please let me know ;)
 
Real talent is rare ;)

Hi Theokus, ;)

..And it seems that recognising talent is rarer too... ;)

There are myriads of talented people over here, overskilled at the Trainz technology creation and also overskilled at artistry.

Maybe recognising those ones is an art not everybody can be skilled at! :D;)

But as always maybe I'm wrong, and you're right. Please don't kill the messenger, since ;) I'm wearing a new pair of recognising glasses to make justice.

If you can do better, please let me know

No doubt, I will. :hehe: I think the Screenshots Forum here is useless if we go there blindfolded.

The :udrool: side of Alberte :wave:
 
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I wonder how many of those talented Railworks content creators would stick with it if they stopped them from charging for there content ?

Theokus I need to ask if you think trainz is that bad then why are you still hanging around these forums ?
 
Hi Theokus, ;)

..And it seems that recognising talent is rarer too... ;)

There are myriads of talented people over here, overskilled at the Trainz technology creation and also overskilled at artistry.

Maybe recognising those ones is an art not everybody can be skilled at! :D;)

But as always maybe I'm wrong, and you're right. Please don't kill the messenger, since ;) I'm wearing a new pair of recognising glasses.

The blindfolded side of Alberte :wave:

You are too kind ;)
I do understand.
It feels good to meet here a wise man like you... hahaha (sorry he)

People with talent can make the best out of it.
Whether in &with Trainz or RailWorks.

Trainz or RailWorks is like a woman....
Technically spoken and inside, Trainz is the best a man can get.
But I prefer a beautiful woman ;)
 
I wonder how many of those talented Railworks content creators would stick with it if they stopped them from charging for there content ?

Theokus I need to ask if you think trainz is that bad then why are you still hanging around these forums ?

No no no, Trainz is not bad at all.
Technically, Trainz is the best a man can get.
But to me it' s all about the looks he nexsudj.
RailWorks looks better.
And I do find Trainz not user friendly, I am sorry to say.

I am still here to see and to learn, to keep in touch.
I hope one day Trainz has the same good looks like RW has today....
There is some progress but it's less(minor) he, if I compare Classics 1 & 2 with TS2010.
 
It feels good to meet here a wise man like you... hahaha (sorry he)

:p Really shocking you can recognise that too;) A rarity.

Pleased to meet you, Theokus the two-talent recogniser at the Trainz Forums.

One and zero is smaller. Lucky us! :clap::Y:

As I was afraid, this kind of iterative threads about the happy existence of RW always yields the same old story... Trainz being for dumbs and RW for smarties... like the chocolate pills. :hehe:

I'm also afraid that Michelangelo, Rembrandt or Rubens were given the best palettes and paints at the market. Children at schools have to buy the ones available and their parents can afford.

The dumbest side of Alberte, while having some smarties. :hehe:
 
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Who uses RW.....................PEOPLE. :confused:

Yes indeed.

Who creates RW.................PEOPLE. :eek:

Yes indeed.

The track looks like chunks of angle iron, the scenery all looks false.

They are "looking" better then in Trainz.
Laying track in the editor is just fine with me.

The loco physics are worse than DCC in the first version of Trainz.

I really don't care.

Nearly every add on is "pay before you play".

I really don't care.
They are looking good and they are cheap enough.
I don't botter myself in drawing or making loc's etc.
(but I made some scenery myself)
And I do not buy much.
(money is not a problem ;))

Most of the freeware routes are fictional or tiny parts of branch lines or preserved rubbish.
Again, I really don't care.
 
My dear Theokus,

Believe me, I think you're a nice person from this virtuality of the Forums. ;)

I don't care at all! ;)

The careless side of Alberte :wave:

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You are welcome, Brisbane team. We're willingly advertising Trainz on this thread, as always happens on this kind of threads.
 
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