Animated Junctions??

BigThing

New member
Can anyone tell me a simple way to get animated junctions to work?

I just tried with a maglev junction, connected the "inviso track" to the inner set of connector points and also activated the junction controller rule. This didn't work. Also when i had TRS2006 i tried with monorail, unsucsessfully. Now i am making a route that (i hope) will include an extensive monorail system.

So 2 questions:-

How do i make an animated junction?

Where can i get a monorail from (other than the one that is on the download station)?

I don't remember where i got it from but i do remember that it referred to itself as a beam. It may have come from a pack of some sort.

Also i cannot get it from TRS2006 because somewhere along the line it got deleted or tempered with so i cannot get onto the content manager.
 
REINSTALL

Hi
I had trouble with this so I loaded in the Maglev system from 2006 and
dissected the junction. I then rebuilt it. I think you need to reinstall
2006 because some key elements might be missing.
Save your work to CMP First.
RussellRFR :)
 
I have TRS 2009: WBE

I used to be able to make maglev switches but now they don't seem to work

And do you have any idea where i could get monorail tracks from???

EDIT: I have found the tracks, just about the animated junctions now :-P

EDIT 2: I have discovered how the maglev junctions work but monorail is still a pickle.

The junctions that i have and the ones on the monorail demo 2 are different in one vital way. The "inviso track" is in exacaly the opposate places.

i.e Where there is one on one there is none on the other and vice versa.

Also when i "grab" the junction on the monorail demo, it is exacally the same as the one i am using. Except for the feature above.

I would show you a picture but i don't know how do get one on a thread.
 
Last edited:
Animated switch setup.

I have been playing around with the MagLev's switch and I think I have the solution.

First, place your animated switch where you need it, rotation, elevation, etc. and connect your outgoing track.

Second, place THREE (3) invisible tracks inside so that they form a junction, and elevate the junction to the same level as the animation.

Then line up your new junction under the purple "crosshairs" from the animation, carefully checking that the two invisibles that go straight, do go straight down the animation "track".

Hope this answers your question.
 
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