Amtrak F40ph broken

Approach_Medium

Trainz Addict
Hi;
I downloaded an Amtrak F40ph, KUID2:58843:72:4 by magicland.
The asset has an error:
Error: Texture 'amtrak_f40ph_body/porchtop.texture' is missing or could not be loaded for mesh 'Amtrak_F40PH_body\Amtrak_F40PH_body.im'.

When I open the asset for editing, I cannot find this texture file, yet when I open in CC, there does not appear to be anything wrong with it.

Any ideas?

Thanks

FW
 
I can't recall if I just deleted the texture.txt file for that asset.

You might want to change the horn sound. Personally I found it to be too saturated, but that's my opinion.

John
 
amtrak f40ph

hi fwassner-i believe that magicland never painted the back porch of the locomotive.i have this locomotive and it runs fine.:) also for the horn-i have uploaded a real original amtrak f40ph horn sound at TCR.u must register first to get to where the downloads are though first!: )its free!!!!!!!!:cool:
 
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There is no porchtop.texture file. I don't see any reference to it anywhere, either in config.txt or in the mesh file list in CC.
It appears that the reference is called by the Amtrak_F40ph_body.im file, and there is no way I can edit that.

I recall having this asset working before, but for some reason it won't work anymore. Maybe it was TS2010_SP2 that caused the problem.

FW

Edit: I fixed it by creating a porchtop.texture.txt file and a porchtop.bmp file (the .bmp file is a blank 64x64 transparent image I created in Photoshop).
Now I have the loco without errors, but the running numbers do not show up. The boards are blank white and there is no number on the side of the loco.
 
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Question, did you use CCP to edit the loco at all? If so CCP will break ARN.
If so you will need to re-download it
Kenny
 
Question, did you use CCP to edit the loco at all? If so CCP will break ARN.
If so you will need to re-download it
Kenny
Yes, I have. But now I have the loco showing up in Surveyor, with everything looking fine except no numbers.

I have the .cdp files already saved on my HDD, so I'll remove the old, and re-install the .cdp's.

FW

EDIT: Deleted the asset, re-installed the original .cdp files. The asset came up broken with the "porchtop.texture missing" error, so I opened (in Explorer) for edit, copied the porchtop.texture.txt and porchtop.bmp files I had created into the body folder, then re-commit and everything is fine. Thanks for the help.
 
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Your welcome.
In his best old teacher voice, "Now kids the lesson of the day is not to edit locomotives in CCP"
Kenny
 
I've found another asset by magicland that was also broken; the NJT F40ph. I assume that all the F40ph he or she created were from the same mesh, so had the same problem

Now, I am mystified as to why opening the asset for edit in CC (even though I do not allow conversion to TS2010) causes the further breakage of the asset so that the numbers don't show up.
What is CC doing here? Is this a fault of Content Creator, or of the asset itself?

To fix some assets, I need to open CC, as when I use Pm2Im to convert .pm files to .im and then re-assign the mesh components to the correct file.

Perhaps I still have a lot to learn about the world of Trainz (even though I have been with this game since TS2004 and earlier), or maybe Auran needs to fix the CC. CM seems to be working pretty well now though, now that I have learned to be patient when it sometimes seems to take forever to perform its tasks.

FW
 
I've found another asset by magicland that was also broken; the NJT F40ph. I assume that all the F40ph he or she created were from the same mesh, so had the same problem

Now, I am mystified as to why opening the asset for edit in CC (even though I do not allow conversion to TS2010) causes the further breakage of the asset so that the numbers don't show up.
What is CC doing here? Is this a fault of Content Creator, or of the asset itself?

To fix some assets, I need to open CC, as when I use Pm2Im to convert .pm files to .im and then re-assign the mesh components to the correct file.

Perhaps I still have a lot to learn about the world of Trainz (even though I have been with this game since TS2004 and earlier), or maybe Auran needs to fix the CC. CM seems to be working pretty well now though, now that I have learned to be patient when it sometimes seems to take forever to perform its tasks.

FW

You don't need to use CC to edit the content. Use Open for Edit in Explorer instead. This brings up the folder and you can edit the Config file using Notepad or some other text-only editor such as UEdit and Conedit.

Why the CC breaks the content is beyond me. Perhaps it writes something to the config file that we can't see.

John
 
You don't need to use CC to edit the content. Use Open for Edit in Explorer instead. This brings up the folder and you can edit the Config file using Notepad or some other text-only editor such as UEdit and Conedit.

Why the CC breaks the content is beyond me. Perhaps it writes something to the config file that we can't see.

John
For some fixes I have used Explorer and Notepad, but after running pm2im I always have to use CC to re-direct to the .im files instead of the .pm.
Am I missing something here?

FW
 
For some fixes I have used Explorer and Notepad, but after running pm2im I always have to use CC to re-direct to the .im files instead of the .pm.
Am I missing something here?

FW

Hmm.

You don't really need to do that. Instead edit the config file yourself


mesh-table
{
default
{
mesh "x_body/x_body.im"
auto-create 1
}
shadow
{
mesh "x.im"
}
}

where x = the asset name.

For the shadow, you may need to put in the path for the shadow as such: x_shadow/x_shadow.im

John
 
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