American Crystal Sugar Co. F7a 64 in the Works ("The Diesel Fairy")

wilh

Off the Deep End
Well, here it is so far and it doesn't quite yet have its famous Diesel Fairy yet. You Colorado folks may know about this unit. It is ex-D&RGW 5644, and it was sold to ACS in 1970 and then sold again in 1980 to Glen Monhart and turned into Chicago, Madison and Northern 564 and then into Wisconsin & Calumet 901. As of 2012, it is currently owned by the Escanaba & Lake Superior.
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That's a unique choice! I kind of like the fairy adornment, it reminds me of the pinup girls and such on the old airplanes!
 
No, I am just recoloring my ACL unit.
Let me guess, using the blank JR files would make my life a bit easier wouldn't it? ('Cause it probably would)
 
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Now, the hard part...

I goggled for the Sugar Fairy, and nothing came up.

When (if) he finds it, the next tricky thing is where it has to go on that skin, there is a lot of left-right compression. It has to be put on the skin and "squished" left-to-right so it will look ridiculously skinny on the map. If you don't squish it, it will come out overly stretched on the final model.

If you switch over to using the PSDs from JR, there is a number board on f7_sfred_c.psd that will fix that awkwardness in your number boards. Some things you have to work really hard at on reskinning. Others (like this), while it is a really tricky map of the textures with the compound curves, are made a lot easier when you use the templates. Thanks again, Justin, for sharing your PSD's and allowing us to reskin these units.
 
One step ahead of you all....
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(and yes the logo and the fairy looked better when I put them on and even when I looked at it in the mesh viewer, so I don't know what happened.)
Here's what I mean:
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It looks better here, but not when it's in the game. Why is that?
 
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I'm sure mesh viewer uses a different set of rendering settings. All mesh viewer has to do is render your loco. Trainz has to render it and everything else around it. I've noticed the same thing. I think I should get rid of the garish chroma-key blue background and start using mesh viewer for my screenshots. I'm sure if someone else uses a high end graphics card, they would get the better in-game render.
 
I'm sure mesh viewer uses a different set of rendering settings. All mesh viewer has to do is render your loco. Trainz has to render it and everything else around it. I've noticed the same thing. I think I should get rid of the garish chroma-key blue background and start using mesh viewer for my screenshots. I'm sure if someone else uses a high end graphics card, they would get the better in-game render.

I don't use the mesh viewer for screenshots or thumbnails, as I find the result to be a larger file than taking a screen in game. I imagine that is a result of superior rendering, which could result in a difference between the two. I use it for checking on details as I reskin, but then always check it in game to see what surprises await me.
 
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