Let's say there is a route with scenarios and they use a Yoyodyne Foobar locomotive KUID<-1:12345>
I find a brand new and much more detailed model at GreatLocos.com and download it ( KUID<123456:789> )
Is there a way to change the config.txt for KUID<-1:12345> so that when the game tries to load it, it loads KUID<123456:789> instead?
Can you see where I'm going here? A way to load a new asset using the old asset as a pointer so that it effectively replaces the older content without breaking the routes/scenarios that the older content was used in, without requiring me to edit each and every instance of the older content's use.
I know about the alias tag, but I'm not sure if it can do this (and if it can, how exactly to implement it)
I find a brand new and much more detailed model at GreatLocos.com and download it ( KUID<123456:789> )
Is there a way to change the config.txt for KUID<-1:12345> so that when the game tries to load it, it loads KUID<123456:789> instead?
Can you see where I'm going here? A way to load a new asset using the old asset as a pointer so that it effectively replaces the older content without breaking the routes/scenarios that the older content was used in, without requiring me to edit each and every instance of the older content's use.
I know about the alias tag, but I'm not sure if it can do this (and if it can, how exactly to implement it)