Hello:
My question de jour, is regarding the AI's, if I run a subway consist, I can stop as I see fit. Right?
Ok. So, when I send an AI to a station. It slows down to no more than 20 or 30 kmh and crawls while I wait a whole block behind.
is there a way or code or method or kuid I can do/I can enter/ or I can access that will bring the train in a little faster?
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Question 2:
Here in toronto, we space out subway trains by a full block for safety reasons. So if a train is in one block there will be the default red followed by another red a block down. Then an amber and green respectively.
Is there a way to change the asset to enable a one-block spacing for red signals? So, in case I have two signals close together, it's not a likely derailment when I pass an unformentioned amber signal at speed?
Question 3: I looked at an ancient thread regarding the defulat speed limit at 65/40. Has it been updated or is it still impossible to change the value in TRS 2009 and 2010?
My question de jour, is regarding the AI's, if I run a subway consist, I can stop as I see fit. Right?
Ok. So, when I send an AI to a station. It slows down to no more than 20 or 30 kmh and crawls while I wait a whole block behind.
is there a way or code or method or kuid I can do/I can enter/ or I can access that will bring the train in a little faster?
----------------------------------
Question 2:
Here in toronto, we space out subway trains by a full block for safety reasons. So if a train is in one block there will be the default red followed by another red a block down. Then an amber and green respectively.
Is there a way to change the asset to enable a one-block spacing for red signals? So, in case I have two signals close together, it's not a likely derailment when I pass an unformentioned amber signal at speed?
Question 3: I looked at an ancient thread regarding the defulat speed limit at 65/40. Has it been updated or is it still impossible to change the value in TRS 2009 and 2010?