Hello,
I'm on TS2009, current public build 38599.
I'm relatively new to AI operation "programing". So far, I only have AI "traffic" trains running on specified intervals on my main line. I understand the basics of creating an AI Schedule.
I've been working on Switching sessions for yard operations. What I want to do is to have a loco with a driver waiting for switching operation to be finished, then couple to the created consist and drive away to a specified location.
My thinking so far, is that I need to have a specific car with a specific name (lets say, car X1) to be placed on the proper end of the new consist for the AI driver to couple to. Then the "user" can drive over a "trigger" located somewhere to get the AI driver to couple to the newly created consist and drive away. This method does work. But it requires for "car X1" to be at one end, and not in the middle of the consist.
I thought there was a way to "name" a consist when its created. But I can't figure out how to do that. I apologize if I missed something obvious, sometimes I do that :hehe:.
I think the idea was to create a consist in Surveyor, then save it somewhere. In driver mode, when ALL the cars in a saved consist exists, the AI springs into action. Otherwise it just sits and waits.
This way, the "user" running the session only has to worry about which cars need to be in the consist he is creating. As the user breaks up a consist to create new ones, the finished consists are driven away by AI drivers without having to drive over a trigger which is invisible.
Can someone explain how to do this?
Do I need to download some "rule" that I am not aware of?
This would be a pretty common thing for shunting cars in a yard, so I'm sure this question have been asked already.
I would appreciate any help.
Thanks
I'm on TS2009, current public build 38599.
I'm relatively new to AI operation "programing". So far, I only have AI "traffic" trains running on specified intervals on my main line. I understand the basics of creating an AI Schedule.
I've been working on Switching sessions for yard operations. What I want to do is to have a loco with a driver waiting for switching operation to be finished, then couple to the created consist and drive away to a specified location.
My thinking so far, is that I need to have a specific car with a specific name (lets say, car X1) to be placed on the proper end of the new consist for the AI driver to couple to. Then the "user" can drive over a "trigger" located somewhere to get the AI driver to couple to the newly created consist and drive away. This method does work. But it requires for "car X1" to be at one end, and not in the middle of the consist.
I thought there was a way to "name" a consist when its created. But I can't figure out how to do that. I apologize if I missed something obvious, sometimes I do that :hehe:.
I think the idea was to create a consist in Surveyor, then save it somewhere. In driver mode, when ALL the cars in a saved consist exists, the AI springs into action. Otherwise it just sits and waits.
This way, the "user" running the session only has to worry about which cars need to be in the consist he is creating. As the user breaks up a consist to create new ones, the finished consists are driven away by AI drivers without having to drive over a trigger which is invisible.
Can someone explain how to do this?
Do I need to download some "rule" that I am not aware of?
This would be a pretty common thing for shunting cars in a yard, so I'm sure this question have been asked already.
I would appreciate any help.
Thanks