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where is the trs06ccg
are you familiar with adding an attatchment to a config.txt file
im actually trying to add the bloodnok's spark effect to the bogey of an magicland NYCTA subway car but i heard from a guy name heaven7 who actually got it to work for his train, that i have to put the spark in the config.txt file of my subway car but i dont know where on the file do i put it
<kuid:60850:99999> thats the KUID number of the spark effect and this is the KUID number of the car <kuid2:58843:307:3> its an NYCTA R32 subway car but all of magiclands subway cars are kind of the same when it comes down to wheels.
You can add the spark texture to a bogies mesh-table just like a corona but the bogies mesh will have to have an attachment point, won't it?
Bob
And since he doesn't have the mesh source files he could make an invisible mesh with an attachment point in the right place then add the new mesh to the bogey mesh-table and the add the effects container for the spark.
Bob
Might be simpler to use an existing attachment point even if it wasn't quite in the right place. Does Pev's viewer show attachment points?
Cheerio John
how to make an invisible mesh
do i have to use GMAX and any of those programs