adding effects to bogey's or trains

jamal17

Subways and railroads
can somebody tell me how to mix an effect config.txt file with a train or bogey's config.txt file. where do i copy it and paste it to.
 
I've never seen an effects config.txt file. Effects containers are included in the main config.txt file under the mesh-table. Lots of examples in the TRS2006CCG.

Bob
 
im actually trying to add the bloodnok's spark effect to the bogey of an magicland NYCTA subway car but i heard from a guy name heaven7 who actually got it to work for his train, that i have to put the spark in the config.txt file of my subway car but i dont know where on the file do i put it
 
im actually trying to add the bloodnok's spark effect to the bogey of an magicland NYCTA subway car but i heard from a guy name heaven7 who actually got it to work for his train, that i have to put the spark in the config.txt file of my subway car but i dont know where on the file do i put it

What is the kuid number of the item that has the spark effect? Basically you need to look at his config.txt file.

Cheerio John
 
<kuid:60850:99999> thats the KUID number of the spark effect and this is the KUID number of the car <kuid2:58843:307:3> its an NYCTA R32 subway car but all of magiclands subway cars are kind of the same when it comes down to wheels.
 
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<kuid:60850:99999> thats the KUID number of the spark effect and this is the KUID number of the car <kuid2:58843:307:3> its an NYCTA R32 subway car but all of magiclands subway cars are kind of the same when it comes down to wheels.

I'm unable to see any references to <kuid:60850:99999> in <kuid2:58843:307:3> or in the bogey <kuid:58843:50013>.

Try another example?

Thanks John
 
You can add the spark texture to a bogies mesh-table just like a corona but the bogies mesh will have to have an attachment point, won't it?

Bob
 
You can add the spark texture to a bogies mesh-table just like a corona but the bogies mesh will have to have an attachment point, won't it?

Bob

That would be my thought as well. An entry in the config.txt file with an attachment point and a kuid.

Cheerio John
 
And since he doesn't have the mesh source files he could make an invisible mesh with an attachment point in the right place then add the new mesh to the bogey mesh-table and the add the effects container for the spark.

Bob
 
And since he doesn't have the mesh source files he could make an invisible mesh with an attachment point in the right place then add the new mesh to the bogey mesh-table and the add the effects container for the spark.

Bob

Might be simpler to use an existing attachment point even if it wasn't quite in the right place. Does Pev's viewer show attachment points?

Cheerio John
 
how to make an invisible mesh

The conventional way is to create a textured box then place it 100 meters down. Then you add attachment points.

http://en.wikibooks.org/wiki/Trainz/Tutorial_for_Blender#Newcomers_start_here

Do it first exactly to get the hang of it. Then do it again but this time you don't need the roof. Also you can resize the texture file to 2 pixels square. Finally adjust the z pos value to -100.

Finally add a second mesh reference in the config.txt file.

http://en.wikibooks.org/wiki/Trainz/Adding_a_Second_Mesh

There is a slight performance hit for this technique.

Cheerio John
 
Mesh creation requires use of a 3D graphics program such as Gmax or Blender. Making an invisible mesh is not TOO hard:wave: since it only requires a few of the Gmax functions.

Bob
 
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