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It's a shame that Trev999 isn't continuing with Shedmaster.Short answer is you can't. Dispatcher will not issue tasks to drivers that have commands in the queue. I saw this many times when I would have to take manually control of a train for whatever reason. Once you take control, the commands in the queue issued by the dispatcher can be run like a normal AI controlled train but you can't switch back to dispatcher mode and have it resume control of the train. If you do the train just sits there in limbo. To get dispatcher to work again you have to remove all the commands from the queue so that it is empty, then TLR will issue a new task.
Adding/changing commands and resetting to Automatic seems to be working here....Short answer is you can't. Dispatcher will not issue tasks to drivers that have commands in the queue. I saw this many times when I would have to take manually control of a train for whatever reason. Once you take control, the commands in the queue issued by the dispatcher can be run like a normal AI controlled train but you can't switch back to dispatcher mode and have it resume control of the train. If you do the train just sits there in limbo. To get dispatcher to work again you have to remove all the commands from the queue so that it is empty, then TLR will issue a new task.
Ah, interesting, I may have not waited long enough and I did take manual control and moved the train to get things moving again. In these cases, the autodriver had issued an alert to me that they were stuck. I shall explore some more. I never got a driver to assume an assigned task. Maybe as long as you just edit the command string without taking manual control and drive the train you can get the dispatcher to allow the task to continue. That does make sense as it is similar to the behavior we have seen before when editing the command queue on the fly.Adding/changing commands and resetting to Automatic seems to be working here....
I just did a test in Dispatchin' - Got Dennis moving under auto dispatch. I then changed Player Assignment to "Player," and added two commands. I then changed Assignment to "Automatic Scheduler" and Dennis is still executing the commands. I seem to be able to add commands and have him continue on. Note that switch to "Player Control" and back to "Automatic" is not instant. Just tested again. I had Dennis rerouted to another Destination with with a 5 min wait when he got there. I went to player control, deleted the detination, reset to Automatic and in about 15 seconds Dennis stopped. He waited 5 minutes and now he's continuing on with schdule The Activity Log summary clearly shows he is execution Dispatch then Player assigned commands intermixed.
It sometimes does seem to take quite a while for an AI Dispatched train to relenquish a switch. I had a direct conflict between two trains. Had one backup by issuing a Navigate to Industry command (in the backward direction) and as soon as he cleared the tied up switch I issued him a stop command... wait 3 minutes... then set back to Auto Dispatch. The other train then "turned out" into yard and once switch was cleared it took 2-3 minutes for the swich to reset for the other train. But all worked out well. Both are now running their Auto Dispatch tasks.
This still doesn't allow for a session to be set up ready to go.Aha, this is brilliant, it is actually easier than your method if I understand what you are doing. Open the Driver screen where you see the activity log and look at the dispatch status. At the end is a downward pointing arrow. Click it and you get a menu, choose pause task. When paused you can edit the command queue right there in that panel. When done then issue the resume task command and voila the Driver picks right up and continues.
Yeah, TLR is nowhere near that level yet. I assume that is due to the need to be backward compatible with existing industries, rolling stock and commands. What you are describing is similar to SCS 2006 or just old school scenarios. Neither work in current versions of Trainz.This still doesn't allow for a session to be set up ready to go.
For me the facility to only start the train going to an industry that needs serving is what i'm after.
I used to use Shedmaster. That allowed me to set up the driver instructions, shedmaster would then move an engine to a consist, only take the correct amount of wagons needed at the industry, then either return the wagons to a siding or go onto another industry to unload, then return the empty wagons to a siding, disconnect the engine, and move the engine to its own siding.
It is a mystery. Clearly, the code is looking at the queues of all active industries and then finding suitable rolling stock but I have also seen the same driver being assigned all tasks. I wonder if a driver must have an empty command queue to be seen as available to be assigned a task. I use the Local Freight session and add my own rolling stock. I have no problem getting 5 or 6 drivers to be active then.I was actually changing the Driver Commands in that panel without even pausing... while running I'd just insert commands into the queue. I think once I did have to do a "restart schedule."
I don't understand at all how assignments are being made. I had a driver complete a task then he just went on from industry to industry loading and unloading industries that were not set as tasks in the sessions while other assigned drivers just sat there without getting any commands at all.
I've had the same happen to me. Also the train will say, for instance, it going to the mill to load lumber, but when it gets to the mill, it goes down the wrong track (the track for logs and woodchip. It happens to not only the mill but other industries as wellTried this with the Loop Line dlc. Loco's do look for empty wagons and then pick them up. But then after taking them to the coal pick up for transfer to the power station (can't remember names). The wagons do not get loaded with coal. The consist goes through the motions of loading. But then heads off with the wagons still empty.
All the wagons have to be set up for the industry with commodity that they are supposed to work with. It's a good thing that there aren't a whole lot of wagons and industries on the test route. Gulp!Tried this with the Loop Line dlc. Loco's do look for empty wagons and then pick them up. But then after taking them to the coal pick up for transfer to the power station (can't remember names). The wagons do not get loaded with coal. The consist goes through the motions of loading. But then heads off with the wagons still empty.
Don't assume anything... Remember it's Trainz.John, they are payware dlc that are included with the route. Plus they are pre-war UK coal wagons. So i would presume they already have an industry queue attached, which includes coal buddy.
Mike.
That's pretty normal for the runaround command. I remember seeing that back when it was first introduced. I have found that sometimes stopping the locomotive manually (Ctrl+right-click) and then choosing stop), then restarting the locomotive after it passes the switch will sometimes, note the sometimes, will get the AI to remember to turn around and go on in the correct direction. I use that when I am switching freight cars when my AI driver decides that going way down to the yard lead instead of stopping just passed the switch to the track with the consist on it I want switched out.My favorite so far is I tried to add the runaround train command to the command queue as described above. The command ran and the loco decoupled and moved forward pass the turnout and flipped the switch lever. Then it was assigned a new task by the dispatcher and shot off at full speed leaving the consist behind.