I am hoping someone can explain the technical details here. As I understand it the model has a series of meshes, each with its own texture, and the one displayed depends on how far away the viewer is. If you are close, the high poly mesh is used, far away, and the low poly mesh is used.
So what I am wondering is how this is set up in Trainz. Are the different meshes put together in blender/GMax/whatever, or when the model is exported to Trainz format, or are all the meshes there separately in the folder that Trainz uses? Can you look at or even modify the different meshes in CCP?
The reason I am asking is because I am looking for a good BR Blue class 37. The ones I have found on the DLS have quite different colouring at different viewing distances. Nearby, the colours look excellent, but move away, and suddenly the blue looks way too pale. In one case it suddenly flips to a modern coal livery when you move away! If I wanted to correct this (just for my own use) what would I need to do?
So what I am wondering is how this is set up in Trainz. Are the different meshes put together in blender/GMax/whatever, or when the model is exported to Trainz format, or are all the meshes there separately in the folder that Trainz uses? Can you look at or even modify the different meshes in CCP?
The reason I am asking is because I am looking for a good BR Blue class 37. The ones I have found on the DLS have quite different colouring at different viewing distances. Nearby, the colours look excellent, but move away, and suddenly the blue looks way too pale. In one case it suddenly flips to a modern coal livery when you move away! If I wanted to correct this (just for my own use) what would I need to do?