A little help with triggers please...

Platforms

Hi all,

Just got back from a days fishing.
Kelly88, I know what you mean but I don't use different platforms for trains in through stations. I have two main layouts that I run regularly. One is setup with UK signaling and scenery and uses UK rollingstock. On this layout all trains are sent to the lefthand platform and if it is occupied I use a wait-until-not-red command, this stops the second train at the previous signal and stops the driver from taking a different route. My other layout is signaled for US trains and rolling stock, and they are always sent to the righthand platform if it is a two platform station, the same commands apply on this layout as well. So on the whole I need fewer commands to get the driver to do what I want him to do.

Cheers,
Bill69
 
Hi Bill69

I also use the same thing on 2 plat stations, but I have several with 4 or 6 through plats, and 1 with 5 plats ( Terminal ), for an example DL my " Rhye on Sea " this is just a 1 board kind of model RR with a 4 plat station
1 & 3 on the up and 2 & 4 on the down, I did this during Xmas when our grandchild was here, he whanted to see the trains go round, so I took the plans from an old Model Railway Mag, I had 5 passanger units (Steam) running round it and to goods units that shunted under AI , the track is a double track twice around the board, with 2 small goods yards that run point to point, the goods had also to pass through the station to change yards, I put the layout up on the DLS, because there was some one else new to the flock was asking about this sort of layout, I never put the session up because it used a lot of engines and wagons I had repainted or changed the config, ( for my own use and without permission ).
The lad spent hours just sitting watching them go round ( he is five )
 
@Kelly88: Now I understand your problem - I tried to make a trackplan as you described. No, at least to my knowledge there is no solution. It is indeed no problem that train A unloads at platform 1 and train B unloads at platform 2. But what you want in AI (when driving by hand it also would not be a problem) is: Train B go to trackmark1=platform 1. IF this is empty. IF NOT: Goto PLatform 2. Did I get it?
I think that can not be done. You only can tell a driver to go to ONE next trackmark. Perhaps our script- or rulemakers have an idea???!!!

My grandchild also joined me for hours at trainz during christmas vacation, building a own basebord, and spreading dozends of kangoroos over my black-forest-baseboard (also not sharable because of repaints and config-changes ...).
 
As a totally different approach to this problem, don't forget that TrainzProRoute's excellent SCS (Scenario Creation System) is available for TRS2004 and TRS2006. Free painless registration is required to access their forum, then look for the SCS sections.

John
 
As a totally different approach to this problem, don't forget that TrainzProRoute's excellent SCS (Scenario Creation System) is available for TRS2004 and TRS2006. Free painless registration is required to access their forum, then look for the SCS sections.

John

Yes I saw this and downloaded it and the instruction manual but it wont work for me , you need SP-1 (2.6) and Auran have told me by E-Mail that there will be no SP for my version (French) as the French distributers told them they prefer to have a complete new package, (TRS2007) this has been in the shops now for some time but I dont see why I should have to spend 70€ again to get a serice pack that every one else gets free !!!!


 
Hi
Yes, this is rather late!
However, a working solution (that I've not seen anywhere) is to have a large radius track mark at the far end of a fan of loops (i.e. one track splits into two or more, then recombines back to one. followed by the trackmark) - suggested radius 150metres, or whatever stops your trains before they over-run the exits from other tracks. This is not totally random - AI picks the shortest available route first, but it works. I think in TS2009 and previous that you may have to either uncouple the engine, or temporarily remove the Trainz Driver, otherwise the AI logic assumes you are going to move (as it HAS to[?], otherwise how would mainlines work? Yet in TS2010 it works fine. (So far, at least . . . ). Maybe it does work in earlier versions with the driver on board / loco attached, but I've not seen that.
 
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