2004 Content Manager

papajoe

New member
I am at a loss at 'committing' in 2004. I can do CMP well, but can't get some engines loaded....Engine shows in pix but I get tender when I try to put the engine on the track (USRA 2-8-8-2). What I've read has confused me. When I open the CM, I can't figure out what to do. I Rt Clk & Lft Clk but don't get much showing. What should I be doing? :'( THANX
 
TRS2004 does not have CMP - that is TRS2006 and above.

The closest thing in TRS2004 to CMP is Tafweb's Trainzobjectz software.

Shane
 
CM in 2004

Yes, there is a CM in 2004...........................& a Santa Clause Too !

Program Files>Auran>2004>Content Manager (3rd folder down). The ICON is in the middle of the opened folder.
 
TRS2004 has Content Manager (CM)

TRS2006 has Content Manager Plus (CMP)

TrainzObjectz (TO) works brilliantly in TRS2004. It takes a bit longer to load, but does everything CM does, plus a whole load more!

"Committing" is not something that needs to be done in TRS2004 as far as I am aware. I've used TRS2004, and nothing else, for two and a half years and have never had to do it.
 
No need to commit, but sometimes you need to use TrainzObjects and from the menu button at the bottom, delete a file called (something-or-other 'chump'. I'll try to look it up later.

Ray

It's called 'Dispatcher.chump' and sometimes needs to be deleted after adding new content. You will get a warning - just go ahead as it will be remade next time you open TRS2004.
 
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Ah, this thread makes me feel younger... :hehe:

Just to clarify:

1. The file located at /cache/world_dispatcher_cache.chump ( ;) that's its complete name) needs to be removed manually when:
  • You install a new asset folder in the world/dispatcher/downloads folder
2. When you install a .cdp by clicking on them, no need to do the previous action since next time you open your beloved TRS2004 world_dispatcher_cache.chump will be regenerated -BTW, the function of this file is recalling TRs2004 which assets you have installed in-). Just in case this automatic system fails -i.e. you can't see the new cdp installed in-game- you better go and do point 1. Aaaah. I like TRS204 because it's human, it fails from time to time. :hehe:

3. If you install an asset folder in the world/custom folder, no need to do point 1, since good old TRS2004 recognises this folder automatically. This folder was usually used by creators to test their 'babies' so no need to re-chump all the time.

Aaaah, my pleasure to answer on this thread on the General track of these forums after such a long time with CM procedures... going manually for a while. :hehe:

The manual (please don't get me wrong :hehe:) side of Alberte :wave:

=========================================================

Side notes:

  • CM at TRs1004 was really a joke, put there to fill a hole in the TRS2004 low-Mb contents. :hehe: Some kind of database compiled by a passer-by who was in hurry to the loo at the old Auran headquarters.
  • Good old Terry Frank's TrainzObjectz was a holy gift rained from the sky. But it took a whole TV series season to load. At its time it was an essential like PEV's Tools currently.
  • Even though my friend Henkie Plaggemars -which I miss a lot over here- did a great job with the original CMPlus, at first it was a bit nightmarish until the glorious TRS2006 SP1. After that, CMP went tamed and docile.
  • The sequels are well-known still and no mater of this thread.
The historical side of Alberte :wave:
 
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