I just did a test run regarding the 16 texture limit with this HD Terrain format we have with Trainz 22. I made a test route with the stock grass ground texture. Then sprayed two random textures on the ground, now I have three textures. Then I painted over them with the stock grass texture, thinking I'm back to only one texture. Checking the List of Dependents in the CM, however, showed the two random textures I used to test still there as dependents. Those 2 textures also appear in the config file meaning, I guess, they are still counted as textures being used by my route. Actually, there are 4 textures being used in my test route, as there's a "Base" texture, whatever that is. Can you imagine what a monster this could be with your older routes that use 50, 75, or even hundreds of textures? Even if you paint over them with the grid so as to start over, they're still in the config file, and seen as dependents. And even with a brand new route, if you reach the 16 texture limit and then decide to replace texture 7, for example, at a later date, texture 7 is still seen as a dependent and is still in the config file. You may remove a random texture by painting over 7 with something else. Am I missing something here? Is this HD worth the apparent nightmare of limiting textures? Just experimenting with various textures will keep them as dependents and in the config file as being used by your route, or so it seems. Show me where I'm going wrong here, please, and how this situation can be fixed, if possible. If not, them never mind this HD business. It may not be worth it.
Many Thanks,
smyers
Many Thanks,
smyers