Recent content by wb2001

  1. W

    New build, new questions, and new problems

    I am back after a few years, and with a new (to me) build, and some thoughts. Current system (for reference) with issues: Asus Z97 Pro Intel Core I-7 4790K 4.00 Ghz WIN 10 Pro ver 1709 (Fall Edition) Display: ASUS PB287Q 4K RAM: Two 8 GB Corsair Extreme...
  2. W

    Murchinson 2 problem

    I found my answer to the maps. But another problem Some studdering with 512MB 8500GT card. Any suggestions. Thinking about an ATI 5670 1GB card. BTW, I got it for $7.50 from N3V download.
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    Any north central FL trainzers'

    I am in Ocala. If anybody wants to discuss projects, problems please let me know.
  4. W

    consist in wrong direction

    I laydown a circle "test" track, then add the engine. What determines the direction when you laydown a consist. I start the consist, and I notice the 'green' direction arrow is pointing in the wrong direction. I have to laydown parallel tracks and move it repeatedly to get the direction...
  5. W

    Need Help: passenger cars stop at goods shed

    Town #1: Terminal and Goods shed are set minimum distance. The 1st passenger cars stop and loads. The train does not move. Passenger cars 2-4 then load.Train pulls ahead just a few feet and loads the freight cars one at a time, pulling up for each car. Town #2: Has "no" terminal, but the...
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    Error in "River Rail Road"

    Downloaded the route, and had an error when I opened the route in Surveyor. Product Queue.CreateProduct>null product Stack dump: function$iInt@ProductQueue::Create Product (asset,int)line1 function$Int@ProoLars:Test Size(asset)line2007 function$VOID@MeshObject::Int (asset)line254 What does...
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    After DLS into CMP: assets scattered

    When in Surveyor I have noticed the following: In the Structures: The "people" section is 100% people, but there are over 40 added (CMP) people scattered among "scenery" and "road". (1) How do I move them to the correct section? (2) Do the assets files will have to be removed, so CMP can...
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