Recent content by skittlekicks

  1. S

    Apparently Locked Out

    The one universal truth about the Internet John is you cannot use logic or reason to understand motivations like this. Personally I could not care less at this point, and talking to the helpdesk over that isn't worth the time or effort. I just have to laugh at the absurdity of how this...
  2. S

    Apparently Locked Out

    Just noticed that the mod has locked me out of conversation on the forum that I was part of. No explanation, no alerts, no DM. Just removed privs. (n)
  3. S

    I’m retiring from Trainz

    What sucks is that even the most baller systems struggle playing Trainz with a fully detailed route. To me that says whoever programs the code for the game really don't have a clue about optimization. In many cases it plays worse than Cities Skylines 2 (and that was a cluster release). My...
  4. S

    I’m retiring from Trainz

    Well on that move, you have me beat there. I've become the dude in the corner curled up against the wall rocking back and forward when I don't play Trainz for a while. I don't really live near tracks anymore (though my brother and sister-in-law do and I'll go walking to them and wait for the...
  5. S

    When Signals Go Dark (Enhanced Interlocks)

    When I set a path for an EIT (restricted speed to a siding for example) in driver mode the signal is completely dark (not approach lit since the train is on the circuit). I specifically use the Smart Searchlight signals from Jointed Rail and made by weresprada (and the one I use is the JR SL...
  6. S

    I’m retiring from Trainz

    I have tried 3 times to retire from Trainz in the last few months, and I even wrote/ranted about it. It just does not work. Trainz is by far a drug in my book. You take a little, and then want more and more. Sanity be damned. Sleep be damned. I've been gaming off and on since 1978 (started...
  7. S

    Invisible EIT Paths visible (even when eye icon is off)

    Now I wish I knew if there was a cache clearing utility instead of rebuild the entire database every time this issue crops up.
  8. S

    Invisible EIT Paths visible (even when eye icon is off)

    Well I guess the problem is now solved. Just running a full DB rebuild and the prebuild commands cleared this out. Iz SMRT!!!
  9. S

    Invisible EIT Paths visible (even when eye icon is off)

    This has been an issue for me and I have no idea where this glitch comes from. Using either CDE's EIT or the one modified by pguy the yellow path line remains. I think is happens if you cancel out of the editing window without saving it first. Every path eye is off, and they will not...
  10. S

    Texture and TurfFX "Overspray"

    HD textures push the limits of GPUs and CPU cycles (which means hotter chips, and that can lead to thermal issues). Optimization be damned. For TurFX yeah I had figured distance to objects (like road and track) was the only solution. I was more interested in why they designed the brush tool...
  11. S

    Texture and TurfFX "Overspray"

    I've always wondered why this is a thing. Whenever I texture, it seems to act like rattle can spray paint causing textures to fade outside spray zone. For example. If I make a radius of 5m for ballast texturing, placing the said radius in the center of the track it goes way beyond my...
  12. S

    TRC Triggers Displaying Multiple Channels

    I never use auto detection so I don't have a base line to know if it works or not. The way I set the close triggers is how I have always done it. All I can suggest to you is set up a new route run 2 separate tracks (several feet apart), set up one track as your auto detection. Then on the...
  13. S

    Set junction using priority

    This is something I had not considered when I originally suggested the EIT. Are you dealing with single track mainlines or double track (or more mains) for what you want to do? You could use one way markers for certain priority trains and utilize track priority markers for said trains to...
  14. S

    Just Noticed A New Update to Trainz 22 PE (Steam) 132316

    A new update was just pushed for my version of Trainz. It is now at 132316. I haver not seen announcements regarding this here or on the N3V Steam account. Anyone know what this is about?
Back
Top