Over the last week, every time I save and reload my route, it appears that about 70% of splines (both track and scenery) added in the last session don't save properly. The spline points show up, but the actual splines do not show up. I have had marginal success in replacing them, and they seem...
I'm using 'DB Departure Board Custom' <kuid2:177792:1029:1> and the 'Departure Display Manager' rule <kuid2:192081:17:1>and I am unable to get the indication shown to change; When Driver is opened, the sign updates to show the next train [about 6 minutes before departure], but after the train's...
I have a level crossing where the train has to stop to set it (using ATLS commands) but it clears automatically with trigger. Because it takes some time to get that process running, I want to make sure there is time for traffic to cross between trains. Essentially, what I need is a way to make a...
Is it possible in MP to have manned helpers; i.e. one player controls the head end locomotives and another player controls the helpers on the back. Can this be done or does the lead unit's engineer control all?
On my route I have a number of places marked with invisible speed signs to mimic 'Slow Orders'. the only problem is that these slow orders are quite a bit slower than the mainline speed (Line speed is 50mph, slow orders are between 15/35mph) and when the trains hit them, they're still going at...
What is the best way to set up a line for Single Track and Passing Siding (loop) operations? I've been trying to figure out how on my own, and while I can keep the trains apart, it doesn't work quite the way I'd like. Currently, one train arrives on the 'Main' part of the passing siding and...
I'm using the GRS signals that are available on the DLS and I'm running into some problems setting them up.
1. How do you set up signals to protect the end of a double track line. I've put a single 3+3+0 on the single track end, but the 3+3+0's I put on the double track side stay red. Also, I...
While loading passengers on my route, I noticed that the cars on my roads were floating about 5 feet off of the surface of the road. How do I get them to obey gravity?
I'm using the "Road Medium Density" if that matters
On the route that I am creating, whenever I give a train a command, it sounds like it is shutting down and won't move at all. I'm not sure why this is. What do I do?
Is there any way to keep Passenger Enabled cars from loading until I tell them to in TRS06? I've set up a terminal and would like to not have to wait for a minute or so every time I add cars to a train I'm putting together.