Recent content by paulper

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    Possible memory leak - performance issues

    I reported to N3V that I would experience a 10-15% drop in FPS just by coming out of a session, to the route menu and loading the same session again. I have to quit the game to get that FPS back. I don’t think this is something exclusive to SP6/HF1 though.
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    Ongoing Investigation: SP6 Route Performance & Redraw Issues

    SP6 + HF1 has had about a 10-15% negative effect on FPS for me when running my densely populated route and session. However, Nvidia has come to the rescue in a timely fashion by introducing Smooth Motion for its GeForce RTX 40 Series GPUs, which has had the effect of doubling framerates for me...
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    Set junction using priority

    I don’t know whether it’s the length of time that a session has been running (or subsequent multiple 48 minute loads as in Peter’s case) but for me it often gets to a point a few hours in where it’s like trains forget they have a mission code and it sits at a red. I guess in real life that’s a...
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    Ongoing Investigation: SP6 Route Performance & Redraw Issues

    I don’t claim to be an expert with this topic, but why if my route uses under 16GB of my 32GB of memory, and a lesser proportion of available GPU memory, are there memory issues or a need to restrict memory use?
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    A Sad End to an Epic Run for Me with Trainz.

    For me, it's Surveyor 2.0 is the best new feature coming out of Trainz in recent years. It's a shame it's not quite finished still, with a number of features still only available in the older version.
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    Ongoing Investigation: SP6 Route Performance & Redraw Issues

    Thanks @pware . Can report likewise for this route in build 132284, but don't have data to compare before and after FPS. For my own very detailed route, the re-drawing issue has gone, but FPS is down around 10-15%, particularly in areas that have many Speedtrees. I've made no edits to the route...
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    Ongoing Investigation: SP6 Route Performance & Redraw Issues

    Lots tested the RC. Reported bugs - all of the same problems that many are now experiencing. Regardless, RC build becomes SP6. Now N3V want people’s help… again? I’m still left trying to understand why SP6 was released when they knew of these issues.
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    Trainz Update Announcement (SP6)

    I might be wrong, but I'm not sure that anyone that hasn't had issues with SP6 has been able to state it has improved performance.
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    Trainz Update Announcement (SP6)

    Presumably that's 2 bugs that you've reported now regarding SP6?
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    FPS Spikes

    Can you advise what your DLSS settings are?
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    FPS Spikes

    I found that Smooth Motion via the Nvidia App did work, but it didn't improve FPS. To have this switched on and get Trainz beyond the splash screen I had to delete the DLL plugins that I have via another thread. As those plugins boosted FPS by around 10% I have now switched off Smooth Motion in...
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    FPS Spikes

    I am perhaps far from the best expert on here, and I appreciate that's a common assumption, but I've found no strong evidence of that, as static assets wouldn't necessarily need a script. I use a lot of EITs in my session. When lines appear in the logs associated with them, there is a...
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    Trainz Update Announcement (SP6)

    There's been lots of speculation about what might be causing the issues and although I am now safely back to build 129343 (with ease I'm pleased to say), I did enough testing with build 131965 both at the RC stage and after, to be sure that the following were not obvious causes: - Tree/bush...
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