One more from me... The 9:15 Southeastern trains departure from Barnehurst to Cannon Street, as part of a Bexleyheath loop line service from Slade Green. Very strange to observe that there are loads of trees missing from this in-game upload (Barnehurst golf course looking particularly bare)...
Been working on the Northfleet Hill side of the North Kent Line.
Here's a Class 707 heading to Gravesend:
And here's the opposite side (no trains to see in this one though):
Hi all,
I saved a session and when I loaded it again, 24 out of the 42 consists were without a driver. There does not appear to be an obvious pattern regarding the last driver command - some were on a 'SetMCTimetable' command, others were waiting for a time to pass before starting a full...
My understanding is that switching from "maximise compatibility" to "maximise performance" can cause script errors. I certainly tried this mode but soon switched it back
If you've got the option for 'Smooth motion' in Nvidia's settings I strongly recommend that you turn this on.
Other tips I compiled are listed here: SP5 and performance
The solution to the debate about whether people should or shouldn't upload assets like this could be resolved by a simple additional column in Content Manager listing the polys and whether it has LOD that would then enable users to make a quick and more informed choice over any asset.
I reported to N3V that I would experience a 10-15% drop in FPS just by coming out of a session, to the route menu and loading the same session again. I have to quit the game to get that FPS back. I don’t think this is something exclusive to SP6/HF1 though.