Recent content by paulper

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    A serious word of warning against an incredibly inefficient spline asset

    The solution to the debate about whether people should or shouldn't upload assets like this could be resolved by a simple additional column in Content Manager listing the polys and whether it has LOD that would then enable users to make a quick and more informed choice over any asset.
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    Ravenswood Town......Small Urban Tramway.

    This is a great route and session. Thank you for this.
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    UK Screenshots (Hi Res Version)

    It looks like the return of the issues that were in the pre hotfix version of SP6. Perhaps worth testing in the latest beta and reporting this to N3V
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    UK Screenshots (Hi Res Version)

    Great shots, but couldn't help but notice the track splines, which is an issue I had with the initial release of SP6. What build is this in?
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    Popping out of the Cab View

    Do let us know if that solves the problem as I am experiencing likewise and also use that driver command
  6. P

    Trainz Plus Beta TLR Phase 3 - 132833

    What about degrading performance after running a session a second time? Any signs of improvement there?
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    New BR Mk1 coaches - thanks N3V!

    I wonder what happened to the blue coaches? The interiors are brilliant and could be used as part of a Class 416.
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    Trainz 2022 Needs to Move Forward—Not Backward

    Good question. Also, how do you change the range for triggers and trackmarks in 2.0?
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    Possible memory leak - performance issues

    I reported to N3V that I would experience a 10-15% drop in FPS just by coming out of a session, to the route menu and loading the same session again. I have to quit the game to get that FPS back. I don’t think this is something exclusive to SP6/HF1 though.
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    Ongoing Investigation: SP6 Route Performance & Redraw Issues

    SP6 + HF1 has had about a 10-15% negative effect on FPS for me when running my densely populated route and session. However, Nvidia has come to the rescue in a timely fashion by introducing Smooth Motion for its GeForce RTX 40 Series GPUs, which has had the effect of doubling framerates for me...
  11. P

    Set junction using priority

    I don’t know whether it’s the length of time that a session has been running (or subsequent multiple 48 minute loads as in Peter’s case) but for me it often gets to a point a few hours in where it’s like trains forget they have a mission code and it sits at a red. I guess in real life that’s a...
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    Ongoing Investigation: SP6 Route Performance & Redraw Issues

    I don’t claim to be an expert with this topic, but why if my route uses under 16GB of my 32GB of memory, and a lesser proportion of available GPU memory, are there memory issues or a need to restrict memory use?
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    A Sad End to an Epic Run for Me with Trainz.

    For me, it's Surveyor 2.0 is the best new feature coming out of Trainz in recent years. It's a shame it's not quite finished still, with a number of features still only available in the older version.
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    Ongoing Investigation: SP6 Route Performance & Redraw Issues

    Thanks @pware . Can report likewise for this route in build 132284, but don't have data to compare before and after FPS. For my own very detailed route, the re-drawing issue has gone, but FPS is down around 10-15%, particularly in areas that have many Speedtrees. I've made no edits to the route...
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