The solution to the debate about whether people should or shouldn't upload assets like this could be resolved by a simple additional column in Content Manager listing the polys and whether it has LOD that would then enable users to make a quick and more informed choice over any asset.
I reported to N3V that I would experience a 10-15% drop in FPS just by coming out of a session, to the route menu and loading the same session again. I have to quit the game to get that FPS back. I don’t think this is something exclusive to SP6/HF1 though.
SP6 + HF1 has had about a 10-15% negative effect on FPS for me when running my densely populated route and session. However, Nvidia has come to the rescue in a timely fashion by introducing Smooth Motion for its GeForce RTX 40 Series GPUs, which has had the effect of doubling framerates for me...
I don’t know whether it’s the length of time that a session has been running (or subsequent multiple 48 minute loads as in Peter’s case) but for me it often gets to a point a few hours in where it’s like trains forget they have a mission code and it sits at a red. I guess in real life that’s a...
I don’t claim to be an expert with this topic, but why if my route uses under 16GB of my 32GB of memory, and a lesser proportion of available GPU memory, are there memory issues or a need to restrict memory use?
For me, it's Surveyor 2.0 is the best new feature coming out of Trainz in recent years. It's a shame it's not quite finished still, with a number of features still only available in the older version.
Thanks @pware . Can report likewise for this route in build 132284, but don't have data to compare before and after FPS.
For my own very detailed route, the re-drawing issue has gone, but FPS is down around 10-15%, particularly in areas that have many Speedtrees. I've made no edits to the route...