Recent content by paulper

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    Any idea, when will we see the passenger TLR?

    That would be nice, although pguy's timetable rule is very good. In recent updates I appear to have lost the ability to actually pick up passengers though.
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    Enhanced Interlocking Tower Client Log messages

    Hi all, I'm having a few EIT issues in Trainz+ SP5 129343, largely with paths not clearing, which brings my session to a halt, unless I manually cancel the paths. I have tried the many different options. Whilst looking at the client logs I have noted the following messages, with added reference...
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    Having to delete a Trackmark to rename it.

    Akin to pware’s response, if you are editing the name of an object that was previously added and saved to the Route layer, editing the name and then only saving the Session will result in this behaviour. You should’ve been invited to save both
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    Possible memory leak - performance issues

    I have noticed this too. Nowhere near as dramatic as you report though. Do the client logs display any clues?
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    New Computer Incoming

    In your third picture from post #5 there appears to be a second button above the power button. If that isn't a reset button try pressing or holding that down to change/switch off the colours.
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    SP5 and performance

    I’m really looking forward to everyone being able to see it - just not complete enough yet for a release. Cheers, Paul
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    SP5 and performance

    This process of mine only started when they decided to remove this feature because my route was suddenly subjected to really poor performance. I don’t recall anyone complaining about the feature so why not just leave it alone? They didn’t even remove it properly. They have plenty of other things...
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    SP5 and performance

    The last few weeks I've really been trying to optimise my route so that I can get over 30 fps on all parts whilst running what is a very complex and busy session. Whilst spending a lot of time reviewing the performance of assets with a large file size, I'd somewhat overlooked some of the...
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    Replacing textures

    Thank you for that. Never knew that (particularly since the feature is called replace!). Presumably I could disable the texture assets and then use the remove deleted assets feature?
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    Replacing textures

    Why if I replace textures in Surveyor do the ones that I wish to have removed from my route still remain as a dependency? Thanks, Paul
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    How much memory is optimal?

    Dual channel will definitely speed things up, regardless of whether you have 16, 32 or 64gb.
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    How much memory is optimal?

    I’ve not noticed any difference between having 16, 32 or 64 gigs, so I doubt 128 will make any difference.
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    2 Issues

    What did you actually do to get them working?
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    2 Issues

    I have found this to be the case going back a few builds now. Let us know how you get on with KotangaGirl's suggestion.
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    Revert to earlier version of asset

    Interesting that none of these ideas worked. In the end I used Surveyor 1 to bulk replace to something different, then deleted the updated assets and bulk updated back to the originals.
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