While it is recommended that you back up any downloaded purchase, If you previously purchased an item it should stay in your downloads area as long as your site account remains. While some items may become replaced or outdated in the store, the item downloads do not get removed for those that...
The answer to that first question is that some rulesets allow for it, that is all.
The numbers of the signal types is completely made up and was just based on what was already kind of set in Trainz years ago. In a way I regret this, but it is what it is.
05 permissive signals can still display...
you still have not provided what asset this is.
There is no known issue with TFX script that causes the lights to not show.
There is some issue with how the game displays coronas or other textures at times - usually fixed just by restarting the session.
I am unable to post in the suggestion boxcar because of a forum error, but what S301 said in the other thread is the gist. There simply isn't a great way to make the system more complex while still giving the flexibility to model many different signal systems world wide. Some such as myself have...
It was probably sticking when trying to rebuild or recache the train assets and would have eventually responded. Forcing the program closed just caused this to have to restart each time.
By updating you forced a rebuild outside of the game.
I have been using the following or similar setup for a while and do not experience problems with AI drivers. Filling up a route with invisible signals is NOT a recommendation I would make, but I see it done a lot. I tend to try not to use an invisible signal unless it is in this context of a...
I used to do ST models for other games before I opened JR. The movie era was always my fav.
I cant think of a way they could be used here, but would be interested to see what the idea is!
It is pretty ok. The general description is good though several of the illustrations are improvised and simplified. The dynamic brake for instance is completely reversed but generally all the components shown are in the right place, overall it is a neat vid.
If you set the diverging route to unbonded then it would always be a restricting indication into the yard. The returning train can usually couple to the train if its the first behind the signal, so no trouble reconnecting to the train.
I am not so sure. I cannot replicate this situation with DPUs or otherwise. I also cannot think of a reason instant load would be able to derail anything. See if you can identify anything else about the trains that derail.