I am unable to post in the suggestion boxcar because of a forum error, but what S301 said in the other thread is the gist. There simply isn't a great way to make the system more complex while still giving the flexibility to model many different signal systems world wide. Some such as myself have...
It was probably sticking when trying to rebuild or recache the train assets and would have eventually responded. Forcing the program closed just caused this to have to restart each time.
By updating you forced a rebuild outside of the game.
I have been using the following or similar setup for a while and do not experience problems with AI drivers. Filling up a route with invisible signals is NOT a recommendation I would make, but I see it done a lot. I tend to try not to use an invisible signal unless it is in this context of a...
I used to do ST models for other games before I opened JR. The movie era was always my fav.
I cant think of a way they could be used here, but would be interested to see what the idea is!
It is pretty ok. The general description is good though several of the illustrations are improvised and simplified. The dynamic brake for instance is completely reversed but generally all the components shown are in the right place, overall it is a neat vid.
If you set the diverging route to unbonded then it would always be a restricting indication into the yard. The returning train can usually couple to the train if its the first behind the signal, so no trouble reconnecting to the train.
I am not so sure. I cannot replicate this situation with DPUs or otherwise. I also cannot think of a reason instant load would be able to derail anything. See if you can identify anything else about the trains that derail.
How can they be the same?
Just a quick google search about 2 ft g cars says 14.5 inches to center coupler height and 24-28 inches for 3 ft, while the typical standard gauge coupler height is about 33 inches center. loading of the cars can move the coupler down a couple inches.
The striker on...
There is still no evidence for this.
There must be some reason you have all of this trouble but downloading and trying your route doesn't produce any issues. I do not think this means that the developers need to change the game.
it could also be other things depending on the mine. some mines use liquid solvent like water to mine the salt and transport it as brine (solution mining).
It may help to also have a proper signal at the switch and not one immediately after it in the yard too. There is no way this is able to display and give the ai driver the proper information as it is set up. You are trying to go from 79 to 15 through an advanced approach signal off the main...