That's the one! Don't mind the small price. It is worth the format research alone.
This utility has saved me from having to redo or re export some things because of the "mismatched payload" error/warning that you may see from time to time.
That would be useful, but it means something, some internal program would have to open every asset on the DLS and determine this information. I think that is the reason we do not have it.
there is a utility available that let you modify material and other settings inside trainzmesh files, just like the one that lets you change them in .im files. trainzmesh is a far superior format but in the end every format can be modified if absolutely necessary.
This effects me way less than these folks but I agree with them completely. This is a detriment to the simulator. The power curve should not be limited to an arbitrary number. It should at the very minimum be able to match the number of notch stops.
Some of these locomotives will not be able to...
I think maybe you just jumped to that conclusion. As an experienced creator, as you noted, I just wanted to know how these signals are supposed to work. I said they would make a good stand in for model rr signals. This means that I thought surely you had some kind of plan about how these...
The following train can see the trackmark, but also that there is another train between it and the mark, which is either going to have it reroute around the 1 train if it can, or it will wait until the track is available to reach the mark.
solution: more signal blocks?
:ROFLMAO:
Dude, in the first image those are two permissive intermediate signals, one for each track.
The other ones are two absolute signals, one for each track. Never is this a "diverging signal".
It's like talking to a brick. Here is a man unwilling to learn anything! good luck all.
because they don't exist and therefore have no known way to read them.
The issue is that you just made it up and wouldn't tell anyone even this small explanation until now even though I kept asking. Since you just made up this signal system, it is only known to you... I don't know why this is...
Whatever the case these are just made up and have no intuitive way of reading them. They remind me of something for O or S 3-rail trains. Is there some kind of guide to the trainset signals or not?
Bumpers do generally bump the cars that are not careening into them at a high speed.
As well...
A bumper is just a red signal to the track graph. Invisible signals are highly overused by inexperienced route creators.
I get the aspect states, what I mean is the signal itself follows no real situation/aspect and is apparently just made up - so nobody who understands signals can know what...
I can't figure out for my own life what or how these signals are supposed to be signals in the first place. You've invented your own trainset version and I've never seen anything like them. How are they supposed to work to begin with?
Would not this be corrected if the spur line were finished...
Nothing about what you are describing and attempting to show us seems to be related to specific train cars and it isn't likely that Dave's cars are different than default game traincars. It is pretty obvious though, that most of use have never experienced this other than the aforementioned...