Recent content by norfolksouthern37

  1. norfolksouthern37

    For Chessie B&O sd40-2 ph2a1 owners

    I do not know the answer to this. Please leave a support ticket and we can figure it out and post back here.
  2. norfolksouthern37

    For Chessie B&O sd40-2 ph2a1 owners

    While it is recommended that you back up any downloaded purchase, If you previously purchased an item it should stay in your downloads area as long as your site account remains. While some items may become replaced or outdated in the store, the item downloads do not get removed for those that...
  3. norfolksouthern37

    Advance Approach Display

    The answer to that first question is that some rulesets allow for it, that is all. The numbers of the signal types is completely made up and was just based on what was already kind of set in Trainz years ago. In a way I regret this, but it is what it is. 05 permissive signals can still display...
  4. norfolksouthern37

    JointedRail stuff [screenshots/renders]

    you still have not provided what asset this is. There is no known issue with TFX script that causes the lights to not show. There is some issue with how the game displays coronas or other textures at times - usually fixed just by restarting the session.
  5. norfolksouthern37

    Headlights Broken

    There is no known issue with the headlights as far as the script goes. What asset in particular are you talking about in your first post?
  6. norfolksouthern37

    All about a Diesel Locomotive

    I would say it is more likely an overlooked detail. there is no way anyone was making videos like this before AC traction motors.
  7. norfolksouthern37

    Help me with signal works incorrectly

    I am unable to post in the suggestion boxcar because of a forum error, but what S301 said in the other thread is the gist. There simply isn't a great way to make the system more complex while still giving the flexibility to model many different signal systems world wide. Some such as myself have...
  8. norfolksouthern37

    Train Menu does not come out all the way, game must be force quit

    It was probably sticking when trying to rebuild or recache the train assets and would have eventually responded. Forcing the program closed just caused this to have to restart each time. By updating you forced a rebuild outside of the game.
  9. norfolksouthern37

    Setting Up Permissive Signals In Yard Properly

    I have been using the following or similar setup for a while and do not experience problems with AI drivers. Filling up a route with invisible signals is NOT a recommendation I would make, but I see it done a lot. I tend to try not to use an invisible signal unless it is in this context of a...
  10. norfolksouthern37

    A open query on content, Star Trek world, Could it be wanted?

    I used to do ST models for other games before I opened JR. The movie era was always my fav. I cant think of a way they could be used here, but would be interested to see what the idea is!
  11. norfolksouthern37

    All about a Diesel Locomotive

    It is pretty ok. The general description is good though several of the illustrations are improvised and simplified. The dynamic brake for instance is completely reversed but generally all the components shown are in the right place, overall it is a neat vid.
  12. norfolksouthern37

    Train Not Slowing Down For Speed Reduction

    If you set the diverging route to unbonded then it would always be a restricting indication into the yard. The returning train can usually couple to the train if its the first behind the signal, so no trouble reconnecting to the train.
  13. norfolksouthern37

    Train Not Slowing Down For Speed Reduction

    Clarify why that is the case, along with the smaller signal right at the yard ladder, its hard to see in the video.
  14. norfolksouthern37

    Weird InstantLoad Derailment Bug

    Have you tried not putting the halt train before the command?
  15. norfolksouthern37

    Weird InstantLoad Derailment Bug

    I am not so sure. I cannot replicate this situation with DPUs or otherwise. I also cannot think of a reason instant load would be able to derail anything. See if you can identify anything else about the trains that derail.
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