Gorgeous. I have had NS bridge one in Cleveland half finished for years. I started re-working an old route loosely based on Sandusky/Cleveland/Huron ect. I hope to finish the bridge but am wondering what lake freighter that is?
Bazinga! I recently discovered that smooth ground is effected by the brush size. I've had issues with adding track that seems to do its own thing height-wise. I suppose I need to learn some more.
I'm slowly getting used to 2.0. AFAIK bulk replace requires 1.0 and also when placing splines in 2.0 they don't automatically settle on ground, unless I'm missing something? Big inconvenience when using weed splines.
I am currently modeling a salt mine. Looking at photos of an actual mine (Cargill in Cleveland, Oh) I see tank cars in their yard as well as some spotted inside the building. I'm wondering what they use these for?
This occurred before and after I updated the assets-which were only a few. The trigger 4 and a few crossing assets. This is an older route I ported over from TANE. I still have some older ATLS crossings set up I wonder if somehow these are causing errors. I also am having issues with the JR...
I'm now having the same issues and adding a leading 0 doesn't seem to help. For instance 02&1,02&2 the trigger adds the 012 and the 022 group of unrelated assets. when I change to just 2&1,2&2 ect the trigger doesn't see the other assets? I'm in build 129343 currently and updated all installed...
This is how I used to use them. I have a document that I made to tell me the trigger distance based upon track speed. Since then I haven't messed with TRC and now automatic is an option. Are you saying the automatic detection doesn't work properly?
From what I understand and it's been a bit since I've messed with EIT's is that more "towers" with less paths is the way to go. Also I think they're supposed to go in the session layer. It's been a while though.