Recent content by Dinorius_Redundicus

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    Discussions about AI for and against content creations.

    I would also request some measure of texture count too (e.g. draw call count for each LOD). It can have more effect than polygon count in some cases.
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    how do i convert asset with 4.6 build number to a lower build number so i can use it on TANE

    Another valuable lesson. Third-party sites have some great-looking things, but the quality control is at best "variable". At least with the DLS you know that its content had to pass certain validation checks in order to be accepted for upload (increasingly so after about trainz-build 2.9). And...
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    how do i convert asset with 4.6 build number to a lower build number so i can use it on TANE

    Probably, but it was only a few hours of 1 day and you gained valuable knowledge of what can and can't be done. So not a total waste at all.
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    how do i convert asset with 4.6 build number to a lower build number so i can use it on TANE

    Just expanding on what grazlash said; while T:ANE SP2 (trainz-build 4.5) can read trainzmesh files, it cannot read PBR texture materials, so the asset will be faulty. There are also several configuration elements that changed between T:ANE and TRS19, in particular the tags that control the LOD...
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    Zero Emission Hydrogen Locomotive Pilot – West Sacramento

    Yes, let's see the environmental life cycle analysis showing whether this loco qualifies as running on green, blue or grey hydrogen. The claim of zero emissions means nothing otherwise.
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    Ground texture scale

    Hard to read but the name of the texture appears to be PBR pavers A111.
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    Zero Emission Hydrogen Locomotive Pilot – West Sacramento

    We can't just believe it's zero emissions unless we know how the energy is generated. It might be like calling a Tesla car "zero emissions" when its battery is charged with electricity from a fossil fuel power plant. In other words, BS.
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    Zero Emission Hydrogen Locomotive Pilot – West Sacramento

    What is in the fuel cell? And what are the reactions that generate the hydrogen? The article seems to carefully avoid saying anything about those details.
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    Object Draw distance, disappears at close range

    Fineas10, Please post the contents of the bridge’s config.txt file. Also, how long is the bridge and how many polygons (triangles) are in its mesh file? Does it have LOD (a set of successively lower detailed meshes)? If so, how many triangles at each level of detail?
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    Important warning about the latest Windows Update - do not install!

    More problems with update KB5063878 have been identified by Microsoft. It has a UAC bug that breaks app installations.
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    Object Draw distance, disappears at close range

    I don't know if this option is available in TRS22 as I only have TRS19, but in your Trainz Settings (Performance tab of the game Launcher OR Video Settings within the game) can you see an option called "Process objects behind camera"? If it is not ticked, tick it and see if that solves the...
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    Ground texture scale

    A message to JohnnyC1 explaining the problem and solution might result in an update that fixes it. He might even have other textures that need similar updates.
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    Important warning about the latest Windows Update - do not install!

    Back on topic… Now Microsoft are saying they have investigated and also cannot see the problem.
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    Important warning about the latest Windows Update - do not install!

    Latest news on this issue. Phison not able to reproduce the claimed SSD failures;
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    Trainz Forge - Remove shiny textures

    You can find out exactly what the materials are if the meshes are in .im format and you can use AssetX. It not only tells you the material types (as in m.reflect, m.onetex, m.tbumptex etc) but also the exact parameters of each one (such as ambient/diffuse brightness & colour, specular strength...
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