Definitely not a good idea to have .trainzmesh.im as the mesh file extension. If your meshes are created as FBX files, just put them in the asset folder and ensure your mesh-table only refers to .trainzmesh files. On submission, it will "eat' the FBX files and convert them into .trainzmesh files...
Until Trainz moves to a fundamentally different ground system, I don’t think there is much that can be done.
With 3D scenery objects it has been possible since trainz-build 4.4 (?) to disable the ability to cast shadows. It removes the hard-edged polygon shadows leaving only a nice smooth...
It's impossible to "smooth" a hill so that it never displays hard triangles. There will always be some angle of the sun that causes such shadows. They are the inevitable result of the ground being a grid of rectangles, and a fairly coarse grid at that.
Bob,
Of course the currently available 2D surface lighting will never be as good as volumetric lighting. That's a given.
However, since we are stuck with 2D lighting, I tested the use of m.glass as a nightmode material in a build 4.6 asset today. The results were quite good. The test asset is...
My entire experience of PBR opacity is pretty much contained in this thread, which you might recall.
My conclusions were that opacity of any sort is just impossible in m.pbrmetal and that m.pbrmetalmasked only supports opacity that is totally opaque or totally transparent. Therefore, neither of...
I’ve never heard of a tag called snow-altitude. I can’t find any mention of it in the Wiki either. Is it a new thing in TS22?
As far as I know, the altitude at which snow-equipped assets display their snow textures is not controlled by any asset. it’s controlled by Snowline which is an...
Winter is a season. Snow isn't. Trees may lose their leaves in winter season, but not necessarily become snowy. At least if configured correctly.
Snow effect should only appear on scenery and the ground in parts of the route that are above the set snowline altitude.
Have you adjusted the sky settings yet? Sky colour/brightness is separate from ambient (ground) and sun. The horizon, middle and upper parts of the sky are independent of each other too. So you need to click on the part of the sky you’re interested in (in the Sky section of the environment...
23 years with Trainz and I have never properly understood that Route/Session save system. It’s probably logical, but never intuitive to me. Pware, I will be taking a copy of that lovely summary for my future reference and sanity preservation.
In the Environment settings, make the Ambient colour lighter at every marked clock position in the night time. I think you then need to save the Route and the Session to keep those changes. Others might clarify on that.
I am sure someone will pick up this request and make something for you. It would help greatly if you specified exactly what the creator should aim for, such as how big the text should be, whether its background should be opaque, semi-transparent or even completely see-through, should the sign...