Francisco,
My suggestion is to use the phrase "Log skid" at the start of the names, so that anyone looking for such assets will see yours grouped alphabetically next to the similar assets made by creator 44700.
Mi sugerencia es utilizar la expresión “Log skid” al comienzo de los nombres, de...
I think you want a spline made from repeat units that are short for good flexibility, certainly no longer than the size of the terrain grid. I’m not sure what radius setting you’re referring to. My impression is that the width of the smoothed terrain under the spline is related to the terrain...
I think the green tint in TRS19+ is an indicator of incorrect material setup of m.reflect in the original asset. You could investigate that and correct it, but since you are using TRS22 and it can’t properly reproduce even a correctly-made m.reflect material, that effort seems like a waste of...
Even if m.reflect materials were correctly made in pre-TRS19 assets, they are not reproduced properly in TRS19 or TRS22. Quite a disappointing performance by the Trainz developers in my opinion.
I don’t think it works like that. You might need to do it in 2 steps. First lay the spline at the height you want the ground to come to and use the smooth tool. Then adjust the spline up to the height you want it to be.
The SAP kuids I listed are all available for free download on the DLS. Be that as it may, if your CM can't preview assets properly, it sounds like your installation is screwed in some way.
It pays to check the texture asset details "under the hood". What you should find in their configs is a section called "texture-variants". It tells you how many seasonal variants are represented. For some, like concrete, you might only see 2 variants (concrete and snow-covered concrete), while...
So basically what I said before which was;
"If it's a Route, all I can suggest is to use the Environment controls to temporarily set the snowline to some very high altitude so that snow is unlikely to display. Then cycle through the months of the year and allow time for the map to re-draw with...
Are you talking about previewing individual seasonal assets or a route which includes seasonal assets?
If it's individual items, Content Manager's "Preview Asset" viewer (Ctrl-Shift-R) includes a "Season" display feature. You select a season number (0,1,2,3 or 4) and if those are configured, it...
I am no longer a route-builder, but people here recommend not using PBR under tracks and roads. It seems a pity to disable the height effects everywhere by setting the shader to basic.
Ubisoft have been using PBR ground textures in their games since at least 2017. I have never seen any of the parallax mapping height problems that I see in Trainz.
You can disable what I call the “hard shadows” by adding a “does-cast-shadows” config tag to the asset’s mesh table and giving it a value of 0. If there are several meshes listed in the mesh table (eg. several LOD meshes), put a “does-cast-shadows 0” tag under each one. For this tag to be...