In the context of Trainz, a Kind track bridge is (literally) a more flexible asset than a Kind scenery bridge, since users can make a spline straight or curved, long or short, be horizontal or have a gradient. They do require an LOD system with single-digit poly counts at the final low-detail...
I haven't delved into this very deeply, but my main concern would be about high-poly and/or texture counts without proper LOD reduction. By "proper" I mean LOD schemes that meet the technical requirements of >20% reduction per step and a final poly count under 500 triangles. There is also the...
For me, and a scene with spline or track points visible, Print Screen only works if I first Alt-Tab to get T:ANE into Windowed mode, then click the Windows taskbar, then Print Screen.
I can't seem to get Win-Shift-S to work in Trainz under any circumstances.
A German creator called ICE frequently posted screenshots of his creations about 10 years ago, but never (?) uploaded any as far as I know. They were really a notch above everyone else’s efforts at the time too, which caused some frustration with the viewers.
I think the built-in animation was enhanced with passing traffic and vehicles moving at slightly different speeds when TANE came out. Can't find a reference for it however.
To tell it to look for a .im file instead of .pm, don’t you just need NotePad to edit the text of the mesh tags (in the mesh-table) from like file.pm to file.im?
Last time I talked to Michael Sutton about trainzone, he said he was aware that it needed fixing but was too busy with Murchison 3 at the time to attend to it. It was on his list of things to do.