Recent content by Dinorius_Redundicus

  1. D

    Asphalt workers

    If you are talking about human workers, there are a few on the DLS by bobsanders. Search on road worker.
  2. D

    Forgot how to open a CPD file....

    Chicago Police Department (CPD) files should not be opened unless you have top security access.
  3. D

    All my typed in names have vanished on my route

    You should write Pro Trainz an e-mail telling them of your observation, especially if you paid for that loco. Don't just leave it here as a post they may never see.
  4. D

    All my typed in names have vanished on my route

    Can you explain how a high-poly loco can prevent text on scenery assets from displaying? How are those things connected?
  5. D

    All my typed in names have vanished on my route

    My thinking behind the question was that if the string-table is still being re-written correctly, then it means the underlying data is still there in whatever file Trainz uses to store it. So it might give some hope of getting it to display again on the Route.
  6. D

    All my typed in names have vanished on my route

    Are all the names still in the string-table section of the Route’s config file?
  7. D

    Junk Files Uploaded to DLS

    Even 8 materials is generous (in my view) but I suppose N3V does not want to be too draconian. It should be seen as a very rare exception, not common practice. N3V have been advising us for many years to minimise the number of materials - 1 being ideal, but perhaps 2 or 3 at most, not 8. To...
  8. D

    Junk Files Uploaded to DLS

    That’s the same process I described in post #26 above, essentially re-building the asset by lots of mesh editing, texture reconstruction and UV re-mapping. It’s even more work if proper LOD meshes and/or modernised textures need to be created. It is much better if potential “junk” assets are...
  9. D

    Junk Files Uploaded to DLS

    There is no way to fix high texture and -poly counts, lack of LOD without extensive mesh surgery, condensing texture maps to atlases and UV re-mapping. All of that is well outside the CRG's remit. I have done such repairs and improvements (including addition of normal maps) to assets from other...
  10. D

    Junk Files Uploaded to DLS

    That is completely down to the creator’s choice (lack of care or knowledge), not any inherent limitation of gmax. Remember that in the early days of Trainz, gmax was almost the default 3D program because it was free and promoted by Auran via their customized Trainz Asset Creation pack. Creators...
  11. D

    Junk Files Uploaded to DLS

    That is simply not true. I suspect you are thinking of SketchUp which seems to create a different texture material for almost every polygon.
  12. D

    Help with Ben Neal flatcar kitbash?

    As Montgomery Burns would say, "Ehhhxcelent".
  13. D

    Help with Ben Neal flatcar kitbash?

    This copied directly from the Wiki; m.tbumptex This is a legacy material and should only be used where compatibility with older versions of Trainz is required. m.tbumptex is a bump mapped material. Opacity = Per-texel opacity can be controlled via the diffuse texture's alpha channel. Specular...
  14. D

    Help with Ben Neal flatcar kitbash?

    First up, a correction. I had written in my post #10 that the texture.txt file for a normal map should have the line AlphaHint=NormalMap. That's wrong. It should be NormalMapHint=normalmap, as in your copy of the file. I've corrected my post. The combined RGB channels of a normal map are...
  15. D

    Help with Ben Neal flatcar kitbash?

    Why would you bother doing all that when the TOFC rigs themselves are available for free and don't have the computationally inefficient "alpha'd out" stuff? <kuid2:68213:60011:1> TOFC hitch 35ft 01 <kuid2:68213:60012:1> TOFC hitch 35ft 02 I prefer that you don't clone and modify my assets.
Back
Top