Another valuable lesson. Third-party sites have some great-looking things, but the quality control is at best "variable". At least with the DLS you know that its content had to pass certain validation checks in order to be accepted for upload (increasingly so after about trainz-build 2.9). And...
Just expanding on what grazlash said; while T:ANE SP2 (trainz-build 4.5) can read trainzmesh files, it cannot read PBR texture materials, so the asset will be faulty. There are also several configuration elements that changed between T:ANE and TRS19, in particular the tags that control the LOD...
Yes, let's see the environmental life cycle analysis showing whether this loco qualifies as running on green, blue or grey hydrogen. The claim of zero emissions means nothing otherwise.
We can't just believe it's zero emissions unless we know how the energy is generated. It might be like calling a Tesla car "zero emissions" when its battery is charged with electricity from a fossil fuel power plant. In other words, BS.
What is in the fuel cell? And what are the reactions that generate the hydrogen? The article seems to carefully avoid saying anything about those details.
Fineas10,
Please post the contents of the bridge’s config.txt file.
Also, how long is the bridge and how many polygons (triangles) are in its mesh file?
Does it have LOD (a set of successively lower detailed meshes)? If so, how many triangles at each level of detail?
I don't know if this option is available in TRS22 as I only have TRS19, but in your Trainz Settings (Performance tab of the game Launcher OR Video Settings within the game) can you see an option called "Process objects behind camera"?
If it is not ticked, tick it and see if that solves the...
A message to JohnnyC1 explaining the problem and solution might result in an update that fixes it. He might even have other textures that need similar updates.
You can find out exactly what the materials are if the meshes are in .im format and you can use AssetX. It not only tells you the material types (as in m.reflect, m.onetex, m.tbumptex etc) but also the exact parameters of each one (such as ambient/diffuse brightness & colour, specular strength...