Haave you got an answer for this yet?
The signal sig_2AD_gantry_OHL is named with a convention that is straightforward and easy to understand once you get to know it.
1 - the 2AD bit is the important one. 2A means "2 aspect" - the signal can only display 2 colours. D means "Distant", the 2...
I am using the ATLS to control level crossings on my real-world based route. I know there is a series of signals with built-in ATLS compatibility, but I need several different types of signals over my level crossings, 4-aspect colour lights to disc semaphore shunting signals, and everything...
I have a large station on my real-world-but-1970s based route. I have used 13 individual instances of the AJS Invisible Station 1T 3.5, <kuid2:122285:3401:22>. There are this many as each of the 4 main platforms has an A, B and also an un-suffixed in the centre, and the geometry is unsuitable...
I have used MCM (version 92.1) and allocated a MC to a train in initial session setup. However the train is showing with [no mission codes] - but the codes previously allocated are not available to add, so I presume they are still allocated to the train somewhere.
As there are [no mission...
I have a large, complex route and session. I have noticed recently that some Driver Commands cannot be activated. I can use the "Driver Command - Specifies which commands will be available to players in Driver" rule to make them available to be added to the sequence of driver commands in the...
I am trying to simulate this area, east of Nottingham.
https://www.flickr.com/photos/192151030@N08/51800869701/in/album-72157720026838836/
On the Up Main (left to right) there is a semaphore Distant 1, a semaphore Home 2 and a colour light 3A Starter 3.
How can I set up the signals so that...
I have set up a test route and session, which invloves a repeating rule with a set of child rules.
I am aware of problems with the "Reset List" rule, so have tried using "Check Tracksdde" rule kuid2:122381:10011:6 (packaged in TRS22) and also the built-in "Trigger Check" rule, kuid:-25:1296...
As the title says.
I have created a simple route and session as a test.
Now, when loaded in Driver, the session is paused.
Things are responsive to keyboard and mouse clicks, but driver schedule does not move on, nor does manual train respond to controls - either keyboard or dragging control...
I have sucessfully used the ATLS system for operating level crossings on my (long-term WIP!) route. In particular, I have been using the "Inverse Slave" <kuid2:76656:500019:10> to prevent signals from clearing before the crossing has closed. This works by creating an invisible train - thus...
With the introduction of the UDS Unified Driver Surveyor feature, I have come across this problem.
If I am driving in a route, and find something that needs changing in a session layer - for example the position of a trackmark - I will then exit driver into surveyor, make the changes and save...
I am using pguy's Enhanced TRC3 invisible Interlocking Tower <kuid2:61392:8101:78> to control a complex junction.
I encountered a problem at around 35 paths within a single tower, where the tower would return a script error and then lose all entered path definitions. I gather there is a limit...
As the title says, is there (for TRS19) a Driver Command, similar to the built-in "Wait for trigger", that can be set to activate when a train leaves the trigger?
I need one to de-activate a level crossing (gated road crossing) just after the train has crossed, but that will cope with different...
I am using the ATLS system by Boat to control level crossings on my route. In previous versions of Trainz I was using an ATLS "Inverse Slave" to inhibit the signals pretecting the crossing from clearing until the crossing has opened. This creates an invisible train (which obviously holds the...
Is there an AI driver command that will produce a pop-up message to the user? Similar to the "Message pop-Up" rule, that has an option which will pause the AI schedule until the user acknowledges the message.
Or is there another way of achieving this?
I'm using pguy's TRC Enhanced Interlocking Tower and associated driver commands. All are the latest versions. I'm also using the built-in IT SetPath and IT Cancel Path rules.
This is in the latest version of TRS2019, build 104261
I have found that whilst everything works perfectly with trains...