Recent content by anys2

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    Ai speed on twisty track

    Is there any way to make the Ai in ts2009 to just follow the speed limits and not to be concerned with very sharp turns? I'm asking this because I have laid track that a bus will follow. I have set speed limits and have invisible signals along the track Any ideas?
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    Ollerton coliery script

    Is there any way to make Ollerton load a moving train? I tried to paste this TriggerSupportsMovingLoad(Vehicle vehicle, string triggerName) { and void PerformMovingLoad(Vehicle vehicle, string triggerName) { // // OUTPUT trigger - load // float speed = vehicle.GetVelocity(); if (speed > -5.0f...
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    Favorite coalhauling/Uk route?

    Well... Which is your favorite uk coalhauling route or uk route in general? I've got some limited experience, but mine is "UK Branchlines" by harcourt
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    Refinery problem Ts2009

    Hi I've searched around here on this forum to see if anyone else have the same issue with the built in refinery, but found nothing. Everything works fine with it, till you run out of diesel and then it stops producing it anymore. It has not run out of crude oil either, so it should work. Seems a...
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    junction path rules

    Can someone please tell me if there is any way to set a path through multiple junctions when passing a trigger, and not using driver commands?
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    1699 km/h!!!

    This little shunter packs some serious power under the hood, maybe some diabolic force pulling it? :eek: :eek: :eek: :eek: :eek: ................I have not edited with this screenshot. Any doubt try yourself!! I had a really good laugh speeding it up on my circular track, it ran like...
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    Camera movement

    :eek: Saw this video on youtube: http://www.youtube.com/watch?v=TO16mOeiCjg and where astonished by the camera panning and movement, almost as if it flew. Anyone who know how to do this? The whole trainz experiance whould shift dramaticly for me!
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