There are some assets that can cast real shadows, like bridges, without a shadow mesh, using an entry in the config.txt file.
Kind: Bridge is now obsolete.
Just have to keep using those meshes that don't show shadow direction.
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There are some assets that can cast real shadows, like bridges, without a shadow mesh, using an entry in the config.txt file.
You'd have to show some specs before anyone could definitively say, but every computer that I've owned that was able to ran Trainz 2010 or 12 also ran Train Simulator 2012/2013/2014. Actually, it runs a whole lot better than Trainz for me on average, but that is probably due to inefficient assets with an ungodly amount of polys in a lot Trainz routes.
I guess only Greg Lane (or maybe John Banks) can answer why they decided to call it "Trainz" rather than something else. Probably because at the time it was a catchy title, they didn't want to upset MS who already had "Train Simulator" and it would provide something of a unique identity for a product which (at least in the beginning) was intended as being different from the other similar products kicking about.