@ Starrywarz:
These locos will be part of the new Avery – Drexel bundle coming out with T:ANE.
@ gp792:
Whats new in Avery – Drexel:
Well as you can see at all the screens I posted during the last month, I updated the whole route to 100% season change support. In my point of view that is the biggest innovation and it was my largest intention to get this done. Besides the speed trees there was not a single asset inside the TS2010 Avery-Drexel-Route which supported season change. Therefore I needed to create about 1000 assets again from scratch to replace all the DLS content once been used inside the TS2010 Avery-Drexel-Route. In addition to this I had to update my own assets to implement season change functionality onto these assets too.
In addition to this I solved some landscape details which I created in an incorrect way due to several missing information back in 2009.
As you can see at the screens I posted during the last month (just go back inside the forum pages) I significantly improved the appearance of Avery, Id as well as of Saltese, Mt. Some years ago I did not know about the two sidings as Saltese, Mt just west of the viaduct – now these sidings has been implemented. Just to name two places where I significantly improved the route.
But still the biggest change is the seasonal update. Now the user can choose to play in a summer or a snowy winter season rather than just to have a summer route.
And for route builders it should be of interest that this about 1000 seasonal assets (tracks, roads, rivers, bridges, houses, sheds, structures, fences, ground textures and many many more) can be used to create new routes which than will support 100% season change as well.
Off course a seasonal route needs seasonal locos and rolling stock. Therefore I created a lot of fright cars which all supports the latest features like automated random running numbers, animated air hoses and season change. And because seasonal cars needs to be loaded with seasonal products, I also created a big set of several different products. But just take a little time to go back in this thread pages and you will see a lot of screens showing what I described here.
At the moment I am about to create the last required loco updates and the sessions. The minimum goal is to provide similar sessions like in TS2010 but this time one in summer and one in snowy winter time. If there is more time, I will create even more sessions – including the use of electric power exclusively (EF4 tandems in front and a three unit EF1 as mid train hill helper).
Your’s TUME
These locos will be part of the new Avery – Drexel bundle coming out with T:ANE.
@ gp792:
Whats new in Avery – Drexel:
Well as you can see at all the screens I posted during the last month, I updated the whole route to 100% season change support. In my point of view that is the biggest innovation and it was my largest intention to get this done. Besides the speed trees there was not a single asset inside the TS2010 Avery-Drexel-Route which supported season change. Therefore I needed to create about 1000 assets again from scratch to replace all the DLS content once been used inside the TS2010 Avery-Drexel-Route. In addition to this I had to update my own assets to implement season change functionality onto these assets too.
In addition to this I solved some landscape details which I created in an incorrect way due to several missing information back in 2009.
As you can see at the screens I posted during the last month (just go back inside the forum pages) I significantly improved the appearance of Avery, Id as well as of Saltese, Mt. Some years ago I did not know about the two sidings as Saltese, Mt just west of the viaduct – now these sidings has been implemented. Just to name two places where I significantly improved the route.
But still the biggest change is the seasonal update. Now the user can choose to play in a summer or a snowy winter season rather than just to have a summer route.
And for route builders it should be of interest that this about 1000 seasonal assets (tracks, roads, rivers, bridges, houses, sheds, structures, fences, ground textures and many many more) can be used to create new routes which than will support 100% season change as well.
Off course a seasonal route needs seasonal locos and rolling stock. Therefore I created a lot of fright cars which all supports the latest features like automated random running numbers, animated air hoses and season change. And because seasonal cars needs to be loaded with seasonal products, I also created a big set of several different products. But just take a little time to go back in this thread pages and you will see a lot of screens showing what I described here.
At the moment I am about to create the last required loco updates and the sessions. The minimum goal is to provide similar sessions like in TS2010 but this time one in summer and one in snowy winter time. If there is more time, I will create even more sessions – including the use of electric power exclusively (EF4 tandems in front and a three unit EF1 as mid train hill helper).
Your’s TUME