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We have to admit that a direct projectio of Google Maps in Trainz would be perhaps the biggest step surveyor has ever done.
I wonder if we can have a .kzm coverter (.kzm to trainz route)
Yeah, I`ve done that with basemaps. Images in Germany are so HQ, you can even count the sleepers!
Which needs zoom level 20 or approximately 1:500. Track diagrams, which have all the abstraction already accomplished, are usually 1:1000. And nobody with a bit of experience would seriously contemplate to build a 100 mile route with 1:1000 or 1:500 blueprints all along the way. At zoom level 20, where you can count the sleepers, you would need 6400 tiles of 256 pixels each for the 100 miles. It would take ages to build at that level of detail. We all know that we need to apply some generalization for the long stretches between stations. That's where the topo maps are much handier than aerial images - if you can read them.Images in Germany are so HQ, you can even count the sleepers!
The whole of the third video (jjqburch's link above) appeared to be real train footage from different countries.
Then I read the statements which appear in the credits at the end of each of the three videos. One states, “Some in-game footage enhanced during post-production.”
That implies that some real game footage was in the third video. I don’t think there was any at all.
It also, IMHO, must mean that what you will get in game will not look as good as the “enhanced” publicity imagery.
Well. Releasing a new Version of Trainz is hard work for AURAN. Why?
Re-make the Graphical Engine: We are seeing the same engine of Trainz 2004!
And other things I dont remember.
But seriously A new Game engine is needed.
Nice day
Actually, shadows is already supported, but it's up to individual content creators to make use of the feature.
Shane