Show Off Your Routes *Potential For Large Screenshots*

Lots of traffic during WWII at the Thunder Ridge engine terminal.

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The western most engine terminal in the LE&E's massive Thunder Ridge yard complex happened to fall underneath the confluence of the Thunder Ridge division (the mainline) and the Wyoming division (to Scranton). During a 1929 expansion of the westbound hump yard, the yard leads for the departure yard were routed past the terminal, and the enginehouse/servicing facilities were from then on used as a staging point for motive power on westbound trains.

I'm starting to get a twitch about these engines. I hope they'll be available soon - not that I am so begging but I am NOT a gimme pig at all, mind ya.
 
That is a great looking bridge, are they one in the same .:D Or two different builds , and are they available. A double bridge of that type has needed. Bendorsey's are the closes to come to that
 
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Its something I made. Its a 380 foot Parker truss bridge. Its still in beta. I have yet to finished the lod levels on the approach girders.
 
Gotham (alternatively New Hull City) street grid, circa 1935




I don't know how far this little 'side-project' will go, but after my trip up north to Chicago a few weeks ago I became enamored with the way the streets are laid out in the loop. So as you can see, I've started a small layout which currently focuses on a downtown area in a major city much like Chicago. I decided to use the name Gotham because it's been used in fiction to describe Chicago (and often erroneously believed to be New York City). Incidentally, the city is alternatively named New Hull City. I had thought of New Hove, but I am already using that for another project. I'm not sure where this is really headed, but hopefully I will have more to show later on down the road. The level of detail tends to make this a time consuming affair. What I have in mind is a mixed-mode layout with buses, streetcars, rapid transit (subway and el), and mainline trains.

As of now, I am just laying out the street grid. Once a good chunk of the grid is complete I'll be working on the mainline (i.e. steam) railroad lines and then incorporate subway and elevated lines. I have a few other things juggling in the background (including a BR Class 321, a CTA 2200 Series, a CTA 5000 Series, and the IC Wickerliner). So far its turning out very interesting. I'm actually improvising and the only real Chicagoesque elements here are the trajectory of Riverside Drive based on Wacker Drive, the multi-level nature of the roads, and the traffic circle at the bottom left hand corner. The traffic circle has an interesting background, as its inspired by the pseudo-roundabout on Michigan Avenue in front of the Wrigley Building. Things are a little different though, as the entire downtown area is intended to be built with multi-level roads in mind. If I'm not mistaken, only the North Loop and Wacker Drive are multi-level in real life. As an urban planning enthusiast, I know about Daniel Burnham's masterplan for Chicago of 1909. I've thought about including some of those never-realized ideas of his such as a civic center plaza across the river, and the L'Enfantesque circle and diagonal street plan overlaid on top of the traditional grid network.

I have some other interesting ideas that I want to test out here in the future. The original Wacker Drive didn't have so much median like I have here, so I am contemplating keeping the medians or reducing them and keeping it minimal. In consideration, I could include placing parking spaces along the median, or making a BRT-style lane for buses. At the moment, I'm not satisfied with the parts available for usage to give the road a more realistic 'elevation' so I have taken it upon myself to create the walls, pillars, and other elements involved. I also have a single traffic signal on post which I want to make ATLS-compatible. At this point, I'm not really worried about buildings but I'm hoping to create an example of fully-realized 'city beautiful' planning (the urban planning equivalent of Beaux-Arts).
 
It's Alive!!! (and in T:ANE)

New Haven Coastal lives... well except for dozens of missing and faulty assets...



Edit - Well that's discouraging, pantographs don't work, automatic roundhouse doors don't work, <sigh> back to ts12
 
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Gotham (alternatively New Hull City) street grid, circa 1935


I don't know how far this little 'side-project' will go, but after my trip up north to Chicago a few weeks ago I became enamored with the way the streets are laid out in the loop. So as you can see, I've started a small layout which currently focuses on a downtown area in a major city much like Chicago. I decided to use the name Gotham because it's been used in fiction to describe Chicago (and often erroneously believed to be New York City). Incidentally, the city is alternatively named New Hull City. I had thought of New Hove, but I am already using that for another project. I'm not sure where this is really headed, but hopefully I will have more to show later on down the road. The level of detail tends to make this a time consuming affair. What I have in mind is a mixed-mode layout with buses, streetcars, rapid transit (subway and el), and mainline trains.

As of now, I am just laying out the street grid. Once a good chunk of the grid is complete I'll be working on the mainline (i.e. steam) railroad lines and then incorporate subway and elevated lines. I have a few other things juggling in the background (including a BR Class 321, a CTA 2200 Series, a CTA 5000 Series, and the IC Wickerliner). So far its turning out very interesting. I'm actually improvising and the only real Chicagoesque elements here are the trajectory of Riverside Drive based on Wacker Drive, the multi-level nature of the roads, and the traffic circle at the bottom left hand corner. The traffic circle has an interesting background, as its inspired by the pseudo-roundabout on Michigan Avenue in front of the Wrigley Building. Things are a little different though, as the entire downtown area is intended to be built with multi-level roads in mind. If I'm not mistaken, only the North Loop and Wacker Drive are multi-level in real life. As an urban planning enthusiast, I know about Daniel Burnham's masterplan for Chicago of 1909. I've thought about including some of those never-realized ideas of his such as a civic center plaza across the river, and the L'Enfantesque circle and diagonal street plan overlaid on top of the traditional grid network.

I have some other interesting ideas that I want to test out here in the future. The original Wacker Drive didn't have so much median like I have here, so I am contemplating keeping the medians or reducing them and keeping it minimal. In consideration, I could include placing parking spaces along the median, or making a BRT-style lane for buses. At the moment, I'm not satisfied with the parts available for usage to give the road a more realistic 'elevation' so I have taken it upon myself to create the walls, pillars, and other elements involved. I also have a single traffic signal on post which I want to make ATLS-compatible. At this point, I'm not really worried about buildings but I'm hoping to create an example of fully-realized 'city beautiful' planning (the urban planning equivalent of Beaux-Arts).
Oooooh, that sounds interesting! As someone who loves making cities in this game, I can't wait to see it. In addition to Beaux Arts, may I recommend Art Deco architecture?
 
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My bad - yes, both Beaux Arts and Art Deco are on the list. Basically anything that could be found in a traditional American city circa the 1900s to 1940s. I'm going into architecture myself in the near future, primarily focusing on Neoclassical architecture (and some traditional vernacular) so this is also an exercise in close-up detail of buildings for me. Its not too difficult because the details are repetitive. I can take a small part of a building and clone it and weld them together accordingly. I have to learn how to manage the balance between poly count and details; so most of the buildings I'm building on my own are intended to be used close-up. Example, the old CNW Terminal and the subway stations (based on the State Street Subway stations).

I finished for the most part, the retaining wall for the multi-level streets. Obviously, they are based on the ones in Chicago for the most part. It only took me about an hour to create this semi-high detailed object and all that's left are the end caps for the balustrade. Also shown is the traffic signal post; that one is a spruce up of a Sketchup warehouse object optimized in 3DS Max.

Only trouble here at this point is exporting. I'm using 3DS Max 2013, but none of the 3DS exporter plugins work so I'm stuck with these in 3DS Max for now. I don't know when they'll get into Trainz.



 
My bad - yes, both Beaux Arts and Art Deco are on the list. Basically anything that could be found in a traditional American city circa the 1900s to 1940s. I'm going into architecture myself in the near future, primarily focusing on Neoclassical architecture (and some traditional vernacular) so this is also an exercise in close-up detail of buildings for me. Its not too difficult because the details are repetitive. I can take a small part of a building and clone it and weld them together accordingly. I have to learn how to manage the balance between poly count and details; so most of the buildings I'm building on my own are intended to be used close-up. Example, the old CNW Terminal and the subway stations (based on the State Street Subway stations).

I finished for the most part, the retaining wall for the multi-level streets. Obviously, they are based on the ones in Chicago for the most part. It only took me about an hour to create this semi-high detailed object and all that's left are the end caps for the balustrade. Also shown is the traffic signal post; that one is a spruce up of a Sketchup warehouse object optimized in 3DS Max.

Only trouble here at this point is exporting. I'm using 3DS Max 2013, but none of the 3DS exporter plugins work so I'm stuck with these in 3DS Max for now. I don't know when they'll get into Trainz.

This is fantastic news as my route will be based around the mid 1920's to mid 1930's and the buildings you're planning will be a great help!

Dave
 
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