Well, if
@oldman777 would like spring green-ness, he will have to re-do the entire map's textures with seasonal PBR.
There
are seasonal non-pbr that can work,
but, the snow textures will look pretty flat, lacking alot of 3D relief.
Keep in mind this response from UP844 on trainzitalia re; the state of the new version/vs the older versions.
Quoted:
Hello Rico,
unfortunately, the Sherman Hill route(s) are - currently - in a mess.
Once upon a time, there was the
Sherman Hill v2 (TS12), but it had some serious issues, namely, from east to west:
in Cheyenne, there was no tail track on the east end, so the only way to carry out some switching moves required entering the main line: since this is not a branch line in the middle of nowhere, but the main UP Transcontinental line, this would not be acceptable
there were three sidings instead of four on the Harriman Cutoff; the three existing ones were misplaced and much too short
the track layout in a series of locations (Speer, Granite, Dale Junction, Hermosa) was too simplified and did not allow performing realistic routing
the east end of Laramie was utterly wrong: a train coming from the high line could only enter the #1 and #2 tracks, while a train coming from the low line could only enter the highest numbered tracks.
the signals became misplaced when the tracks were replaced: sometimes they were miles and miles apart, sometimes only a few hundred feet.
All these issues were corrected in the
Sherman Hill 2.1a (TS12), and all the currently available sessions were made for this version.
Jango made a
Sherman Hill 3.1 version (T:ANE), adding the factory just west of Cheyenne and - perhaps - the new industrial park south of Cheyenne. Unfortunately, he used the v2 as a base, so all the errors listed above need to be corrected... again. I would willingly volunteer for this task, but I am having a series of heavy job commitments and so far I have been unable to start working on the route.