Hello all,
I'm starting this thread to hopefully get some input from the more learned folk here about ways in which realistic road traffic can be achieved in Trainz. I fully recognize that Trainz is first and foremost a railroad simulator; but I feel that realistic road traffic adds greatly to the experience and therefore is a "must" to include in any prototypical route. I also realize this topic has been broached before; however, I am hoping to collect more of the latest knowledge and ideas in one spot this time around.
My primary goals are:
1) Eliminate the randomly-wandering and demolition-derby effect that currently occurs on roads with more than 1 lane
2) Allow for a greater variety of vehicles, particularly to include semi-truckz in addition to carz
3) Allow for different rates of vehicles in different areas of the route
4) Potentially use scripting to vary traffic flow, i.e. according to the time of day
Currently my plan is to lay all my roads with assets that have 'carrate 0' in their config.txt files, and then go over the road system as a whole laying single-lane invisible roads that will create the traffic patterns I want. I do realize it's a lot of extra work, essentially laying the roads twice, but I am prepared to do so if it will let me achieve the overall effect I am looking for.
What I'd like to hear from y'all is:
1) Is this feasible from a system loading standpoint?
2) Could this allow a larger variety of carz, or am I still constrained to the 16(?) that can be associated with a Region?
3) Realizing that junctions can be created in roads just as they can with track -- can track marks be used on road splines, and then scripted to control the behavior of the carz?
Thanks in advance for your input and advice, and please don't feel constrained by my simple list of goals or initial questions. I also hope these questions aren't redundant or too basic; I may very well have missed the answers in my searching of the forums.
Regards,
-Mike
UPDATE: I found this post of mine from last year, which had some discussion about this topic. It doesn't turn up in a standard search for some reason but it showed up in Google as an archived post.
I'm starting this thread to hopefully get some input from the more learned folk here about ways in which realistic road traffic can be achieved in Trainz. I fully recognize that Trainz is first and foremost a railroad simulator; but I feel that realistic road traffic adds greatly to the experience and therefore is a "must" to include in any prototypical route. I also realize this topic has been broached before; however, I am hoping to collect more of the latest knowledge and ideas in one spot this time around.
My primary goals are:
1) Eliminate the randomly-wandering and demolition-derby effect that currently occurs on roads with more than 1 lane
2) Allow for a greater variety of vehicles, particularly to include semi-truckz in addition to carz
3) Allow for different rates of vehicles in different areas of the route
4) Potentially use scripting to vary traffic flow, i.e. according to the time of day
Currently my plan is to lay all my roads with assets that have 'carrate 0' in their config.txt files, and then go over the road system as a whole laying single-lane invisible roads that will create the traffic patterns I want. I do realize it's a lot of extra work, essentially laying the roads twice, but I am prepared to do so if it will let me achieve the overall effect I am looking for.
What I'd like to hear from y'all is:
1) Is this feasible from a system loading standpoint?
2) Could this allow a larger variety of carz, or am I still constrained to the 16(?) that can be associated with a Region?
3) Realizing that junctions can be created in roads just as they can with track -- can track marks be used on road splines, and then scripted to control the behavior of the carz?
Thanks in advance for your input and advice, and please don't feel constrained by my simple list of goals or initial questions. I also hope these questions aren't redundant or too basic; I may very well have missed the answers in my searching of the forums.
Regards,
-Mike
UPDATE: I found this post of mine from last year, which had some discussion about this topic. It doesn't turn up in a standard search for some reason but it showed up in Google as an archived post.
Last edited: