Got an idea from atognaccini to add a plow to the bilevel push pull cab car, while I was at it decided to steal Paul Wiser's marker light script and get them tail lights working.
There's the experimental F7 with ARN and marker light script, red coronas on when it's in the rear, off when it's the front or middle. Cab car;
Similar script, when the player changes to the cab on this end and flips the reverse lever to let the game know which is the "front" now, the marker lights go out on the cab car and light up on the engine. Video here;
http://www.youtube.com/watch?v=HPexri2x8u0
Works under player and AI control with the Change Direction command.
Only one or two points remaining, same guy suggested actual transparent windows instead of painted on, I don't do 3D CAD so someone else would have to. What I can do is kitbash, what I need is a mesh;
That's the headlight I painted on, the center of that section of the TGA file distorts the texture so the headlight has to be stretched horizontally, and you can't go down too far before it bleeds into the door. What I need to do is find a stand alone headlight mesh or some kind of disk or short cylinder I could add as an attachment, get the headlight to look more realistic. Dunno if there's anything that could be done with the windows, the interior detail ain't that spectacular anyway.
There's the experimental F7 with ARN and marker light script, red coronas on when it's in the rear, off when it's the front or middle. Cab car;
Similar script, when the player changes to the cab on this end and flips the reverse lever to let the game know which is the "front" now, the marker lights go out on the cab car and light up on the engine. Video here;
http://www.youtube.com/watch?v=HPexri2x8u0
Works under player and AI control with the Change Direction command.
Only one or two points remaining, same guy suggested actual transparent windows instead of painted on, I don't do 3D CAD so someone else would have to. What I can do is kitbash, what I need is a mesh;
That's the headlight I painted on, the center of that section of the TGA file distorts the texture so the headlight has to be stretched horizontally, and you can't go down too far before it bleeds into the door. What I need to do is find a stand alone headlight mesh or some kind of disk or short cylinder I could add as an attachment, get the headlight to look more realistic. Dunno if there's anything that could be done with the windows, the interior detail ain't that spectacular anyway.