Big stuff today, folks. Big stuff.
RUN IT OFF OF GPU NOT CPU
T:ANE is undoubtedly the laggiest program I've ever downloaded. It's so unoptimized I wonder if that was even attempted. Even on all settings on the absolutely lowest, there's constant lag pretty much anywhere. I've barely touched most of the routes, anyway, since I've heard they're all extremely laggy. So, with my route in T:ANE. Naturally, it's covered in Pofig trees, so trees are primarily what's missing. Two textures are now faulty and do not work and cannot be fixed because they're just flat busted. The YARN highways work.. except they are a horrible checkerboard texture all over.
I d/l'd some UltraScenery trees from the DLS to help fill the void of no trees over anything. I'm sure they look nice if you can up the settings without crashing like my T:ANE loves to do.
Put a few around the loco shed in Eastbrook Yard... crashing numerous times before being able to take a screenshot to show the thing. Only was able to put a couple of trees around the edge and STILL had framerate drops. Without trees the route runs flawlessly..
Unedited basic shots showing some of Eastbrook Yard.
You can really see how many trees I can even place here. Absurd.
I can tell you this much - I will certainly not be developing this route for T:ANE.
EVER. It's just straight awful. There is no way my site will make content for this disaster. I know my computer ain't perfect and I know my fps will not be perfect... but THIS? Waste of money, huge disappointment. Will be staying with TSMac 2 and producing content for stuff under T:ANE. If someone who can actually run this route with the trees placed like they have been, be my guest to update it tree-wise and replaced those busted textures, but I will not do it, and
I will
never provide support for my content in T:ANE as far as I'm concerned. All routes I build in this game will be TS2Mac/TS12 (and possibly 10/09, will need to see if anything doesn't work). Locos, rollingstock, buildings, etc will also follow the same rules.None of my stuff will ever go on the DLS no matter what.
Now for a bigger announcement.
On a semi-related note, you may have noticed the Blender application in my dock bar in the shots above. Well, long story short, I am going to be finishing up an Open-source model made by a user named 'Josheh', IIRC. I have been given a .obj of a Little Joe EF4 by a friend (Not sure whether I should name names or not). A little render image:
Nothing from my has been done to it. It's very nearly done.
Current list of things to add to it:
-Pantographs (+animation)
-Detail all over the roof
-Minor detail on the underside
-Texturing
-Get it in game and functioning
Not all that much in reality. The plus side here is that this a South Shore type of style Joe. The back end is not covered up like the Milwaukee Road Joes, so this will be a great asset for the route, as turntables will not be featured at all, most likely. There are a few other little things about this one that are a big advantage to me. Most specifically, because it's open-source, I can just release it and throw it on my site, as long as I give credit to the original creator, which I will certainly be doing (and have done in this post already!). Nothing against tume's Joe, but this one will be personalized for SLRR and more up-to-date than the Joes I have in TSMac 2 (T:ANE's Joes are better than the old DLS ones, but T:ANE is issues.) I won't have to deal with reskin permissions and all... except for the Boxcabs. They are now my concern for releasing, since I need permission to do so, and I have been doubting I will be able to, much less on my site. They are the old 2010 Boxcabs from the DLS, and in their config files they state no reskins... so... yeah. Obvious issue here. I don't have a model of boxcabs, and building a loco from scratch when it comes to me ain't happening any time soon, let me tell you. I would like to release the boxcabs as soon as possible, but I may not be able to do so, unfortunately. Anyways...
Large wall of text, I apologize. TL;DR, T:ANE sucks, I'm not making stuff in it; I'm finishing an open source Little Joe and may not be able to release the Boxcabs.
Fun stuff.
Cheers,
SM