Railroader1970
Member
I'm working on reskinning some of Dave's loco assets and I keep seeing a Reflection.tga. Is that for the mirrors, or for the paint on the units in how they reflect light?
- RR70
- RR70
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I suspect it could be used for both. The strength of the reflection can be varied by adjusting the Material properties. But this can only be done in the 3D creation program the model was made in, not as a result of re-skinning.
Ok, the reason why I ask is because the mirrors seem fine in TS12 when I'm in the cab. However, in TRS19 I was told that the driver sees the TGA file of the locomotive as it appears in the folder. I'm trying to figure out a way around it.
It reads them as if they are PBR textures but they're obviously not built like that. Legacy reflective assets completely lose their shininess and look like they are made of cardboard.
From what I've read and can't find a link to of course, is TRS19 will convert non-PBR textures to PBR.
..which is exactly how and why they cannot reproduce the shine or reflection. Things like an alpha channel in the diffuse or normal map of a legacy material may do something completely different in a PBR material. And things like a reflection map in a legacy material look like they are being ignored by TRS19. No real attempt has been made to ensure that TRS19 is effectively backwards-compatible with the material types that legacy assets had available to them.
..which is exactly how and why they cannot reproduce the shine or reflection. Things like an alpha channel in the diffuse or normal map of a legacy material may do something completely different in a PBR material. And things like a reflection map in a legacy material look like they are being ignored by TRS19. No real attempt has been made to ensure that TRS19 is effectively backwards-compatible with the material types that legacy assets had available to them.
It's like I reskinned a GP38 interior to simulate the style of interior the RR Mod locos have in a sense. The walls I reskinned have shadows and are dark grey. Well, in TRS19, a friend sent a pic of how the interior looks, which is fine - - - except the walls by the side windows were changed from dark grey to walnut which is wrong. Completely throws off the interior colors.
- RR70
That's surprising to me. I was aware of changes in brightness, lack of specular shine and the neutered reflection maps, but not aware that a change in hue was also possible. Dark grey to walnut (brown?) is quite a colour shift.