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Scriptlog>Could not resolve native link
CommandHostCallback>TAD_CMDHOST_VALIDATE
Firewall? lazy method used here just tick Proxy server and put an address in the box, I just use an unused IP in the range used by my network 192.168.0.10 that stops it connecting to the web, shut down and restart that stops the internet connection, doesn't stop it validating though until it's finished!You just gotta live with it, Paul. Some unplug the network cable, but that can cause problems with your OS (like not being able to update your clock, or see if there are any updates). Somewhere back in this thread, I saw an enterprising fellow use his firewall to block Trainz and all it's little sub-thingies from accessing the Internet. I haven't tried that, but it could work nicely if done BEFORE you fire up anything Trainz-oriented. I understand that Trainz will then try once and then give up for a much longer period of time as it assume you don't have an Internet connection (which isn't the case for everything else on your computer). It could work.
Bill
Firewall? lazy method used here just tick Proxy server and put an address in the box, I just use an unused IP in the range used by my network 192.168.0.10 that stops it connecting to the web, shut down and restart that stops the internet connection, doesn't stop it validating though until it's finished!
This is a neat idea, Malc.
I was wondering if a loopback address such as 127.0.0.0 work?
I didn't even bother to fire up CM today, because I didn't want to sit through 20,000-plus validations again which I was seeing during the summer. I wish there was a way to prevent this with a effective off switch in the software. It would have been smarter if they relied on the operating system for network services instead of reinventing their own. Don't want to, or can't connect to the network, uncheck a checkbox on the options menu.
John
I'm in build 49922 - nice sensible, stable pre-SP1 TS12 that has given utterly reliable performance for the last couple of years, so I thought I might be immune to all this 'phone home' nonsense. But apparently not so - last weekend my Content Manager started spending anywhere from 3 to 15 minutes applying filters every time I changed tabs or searched for anything with the dread words, "Please Wait, Applying Filter" appearing.
Today, I noticed the same thing going on in the game itself: attempting to launch a fly-out menu to search for assets would lead to the whole game freezing. While this is going on, TrainzUtil.exe fires off going through the same line for anything up to 15 minutes:
Code:Scriptlog>Could not resolve native link CommandHostCallback>TAD_CMDHOST_VALIDATE
Is this a problem of my installation or is it linked to N3V flooding the Download Station with built-in TS12 assets? Interestingly, I notice that many of my TS12 built-ins are reporting new 'installation' dates as and when this thing happens.
Is there a way for Trainz/CM to work offline without the drastic step of unplugging internet access (which as HiBaller says is not really advisable)? Sadly, at the moment I have a game that is becoming unplayable.
Paul
In addition to my patched version I also have a 49922 build running which never seemed to have any validation problems. But like you for the last few weeks I too have noticed that TrainzUtils has started validations even though Taddaemon does not. The Trainzutil window seems to only spend about four minutes doing only a relatively small number of validations with the message you give then stops and opens a new window and starts all over again. This as you say lasts about 15min.
Looks like N3V have found a way to mess with customers unpatched versions of Trainz.
Simple expediency, John. If enough people complain about something, then hide it where they can't see it happening. problem solved.
Bill