Here is a question. I have been experimenting on the West Side Sampler, and I set up the following:
There are no signals or track marks.
Train 1 leaves from Portal High Camps
Train 2 leaves from Portal Town Side
The of length that they can fit into the couple of sidings that are on the line.
Eventually Train 1 get to the Switch back siding and waits because train 2 has already passed the next siding. After many minutes Train 2 gets close to the only turnout between the 2 sidings and the for some reason Train one decides that it now has access to the line and decides to proceed. Train 2 stops before the junction and waits. Eventually they meet and we have a deadlock situation.
Suggestions?
Thanks,
Geoffrey
Hi Geoff,
I would actually use some kind of track marks or triggers to get this to work. Even though I've never used this, I've read that maybe a trigger with a wait for train type function added would do the trick with a situation like this along with a track mark to wait at the track mark until the other train passes or comes along.
The AI are annoying when they do this. Unlike the real train drivers, they feel that they wait long enough and then proceed on their own instead of waiting for permission to do so.
John