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  1. Exagerated normals with PBR textures

    Started by MikeBr, July 1st, 2022 04:25 AM
    2022, normals, pbr
    • Replies: 2
    • Views: 164
    Last Post: July 1st, 2022 11:39 AM
    by MikeBr  Go to last post
  2. White textures don't appear properly in noon-ish lighting.

    Started by janathan, February 26th, 2022 10:03 AM
    mesh issue, pbr, texture issues, textures, white mesh
    • Replies: 4
    • Views: 222
    Last Post: February 26th, 2022 06:34 PM
    by clam1952  Go to last post
  3. PBR-based asset messy with Ultra shader level

    Started by gusztavj, August 20th, 2021 04:00 PM
    pbr, shaders
    • Replies: 5
    • Views: 317
    Last Post: August 21st, 2021 08:41 AM
    by gusztavj  Go to last post
  4. PBR Shadows, Impossible to Remove

    Started by Alikiwi, February 13th, 2021 04:32 PM
    2 Pages
    1 2
    • Replies: 17
    • Views: 1,117
    Last Post: February 17th, 2021 06:50 PM
    by JCitron  Go to last post
  5. Tutorial: Getting the most from PBR and why you should be using it in TRS19

    Started by MSGSapper, February 5th, 2020 01:01 PM
    8 Pages
    1 2 3 ... 8
    msgsapper, parallax, pbr
    • Replies: 118
    • Views: 16,926
    Last Post: February 15th, 2020 05:16 PM
    by Cayden  Go to last post
  6. Trying to Create PBR Texture is Always Shiny

    Started by randyhook, December 30th, 2019 02:43 PM
    creation, pbr, scenery, textures
    • Replies: 2
    • Views: 864
    Last Post: December 30th, 2019 03:20 PM
    by randyhook  Go to last post
  7. Bridge Abutments Compatible with PBR textures in TRS19

    Started by horacefithers, December 5th, 2019 01:28 PM
    abutment, bridge, pbr, texture
    • Replies: 3
    • Views: 976
    Last Post: December 6th, 2019 04:30 AM
    by euromodeller  Go to last post
  8. How to export FBX correctly for PBR materials in blender?

    Started by n3vpolsen, February 8th, 2018 04:52 AM
    2 Pages
    1 2
    • Replies: 27
    • Views: 14,149
    Last Post: June 7th, 2018 04:00 PM
    by pcas1986  Go to last post

    Forum:
    Trainz Dev

  9. Using Substance Painter for making assets

    Posted By pcas1986 February 3rd, 2018 04:24 AM
    • Comments:2
    • Trackbacks: 0
    Last Post: February 3rd, 2018 11:56 PM
    by pcas1986   Go to last post
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