There's a new train a coming

Hi everybody
Would suggest Google is your friend (type in Train Sim World) as I seriously doubt N3V want a direct link to a potential competing product openly posted.

And very diplomatically put to Vern. Five stars for that posting and I think you should apply to the civil service of an Ambassador position straight away.:D

Bill
 
Hi everybody


And very diplomatically put to Vern. Five stars for that posting and I think you should apply to the civil service of an Ambassador position straight away.:D

Bill

That brought a smile to my face Bill.

As a Fat (well not so much these days) Controller in the real rail industry, diplomacy comes with the territory - as does not being afraid to be assertive when the occasion demands it...

In actual fact, I'm surprised this thread has remained in GD as long as it has, most topics regarding the "competition" end up in Prototype Talk or Community.
 
Last edited:
If you peel away the game elements then what are the major developments? Just take one biggie - cars can only couple once in the present RW. I discovered a workaround but it is awkward. There are more basic items like this. Visually the present ground texture is slime compared to TANE. From the clip I can't see enough to be sure that was changed. Presently the elevation mesh, the distance between points, is 8 meters compared to TANE at 5 meters. Then what is the granularity of those points vertically. A new electronic scoreboard is not sufficient.

Given that RW is very close to a pure game now, the need for complexity is low. You will not see things like Rules and Commands unless they spend a lot of programming money with very little return on investment. Hardcore train enthusiasts are a small portion of the market. N3V inherited these expensive elements. To their credit, instead of freezing them in-place, they continue to offer changes that aid in their operation.

Selling addons is the main revenue stream for both companies. So the future really boils down to the appearance and functionality of those purchases.
 

Oooh i see we have our first hater, huh? We'll save a seat for ya when Tony and his Titanic go under.


Idk man from the sounds of the rest of your post (cropped to save everyone else a headache) it seems you'd know a hater when you see one. I have Railworks on Steam, I probably have 3 hours on it. The graphics, IMO, are overrated. Sorry.

Titanic can go down. Trainz'll still work. I'll keep playing that when I have time. Not an impossible concept. People still play MSTS

PS You're saying a trailer looks better than an actual game. Well, yeah. The TANE trailer looked better than TANE does as well. Most usually do. Battlefield 3 is probably the biggest exception here.
 
Idk man from the sounds of the rest of your post (cropped to save everyone else a headache) it seems you'd know a hater when you see one. I have Railworks on Steam, I probably have 3 hours on it. The graphics, IMO, are overrated. Sorry.

Titanic can go down. Trainz'll still work. I'll keep playing that when I have time. Not an impossible concept. People still play MSTS

PS You're saying a trailer looks better than an actual game. Well, yeah. The TANE trailer looked better than TANE does as well. Most usually do. Battlefield 3 is probably the biggest exception here.
I'm afraid I must I agree. my son tried to me into railwoks, but it didn't have the graphics, or the sandbox capabilities to rival trainz. 4
I'm trainz all the way:p
 
It will be interesting to see how this pans out over the next, say, 12 months.

Over the years I can recall similar enthusiastic posts about upcoming releases of new train sims that will "knock Trainz out of the market", usually all based on a YouTube clip or a few "screenshots", yet Trainz is still here.

I am not saying that it won't eventually happen (even the Model T Ford eventually ended its run) nor am I saying that Trainz is or has been a perfect product or doesn't need a competitor to keep it "on its toes". But so far I have not come across a rival train sim that matches or exceeds its sandbox capabilities, ease of route building, wide range of freely available downloadable assets as well as the relatively low cost of available paid for content.
 
I think the future of the train simulators, any real world simulators really, lies in selling content.

These guys are on the right track, once they have the Unreal engine sorted to work for them they will have a very solid base in a very beautiful and capable engine from which they can create good content to sell for the next decade +

That CSX Heavy Haul looks fantastic, and I bet that is from a low to mid spec PC, no, once this is released it's gonna be unreal compared to anything else.
 
I think the future of the train simulators, any real world simulators really, lies in selling content.

That may be the case and, if so, it could very well price a lot of users out of the market if payware becomes the focus instead of downloadable free community created content like the DLS. Another possibility is to adopt the Electronic Arts model with a major new release every year. But I suspect that many current Train Sim users may find that, like the subscription model that has been "floated" for the NEXT TANE, to be unacceptable.

Obviously, game/simulation creators have to make money to survive but too much commercialisation can easily turn away the very users that they need to purchase their product, especially in a smaller niche market like train sims.

That CSX Heavy Haul looks fantastic, and I bet that is from a low to mid spec PC, no, once this is released it's gonna be unreal compared to anything else.

As many have pointed out, looks can be deceiving. It is usability, functionality, the ease of creating new content, etc, etc that will make or break a Train Sim.
 
I don't think these guys are still trying to figure out what kind of business model to use, a quick browse of all the content in their store is a clear indicator that they exactly know how to make money and grow a business in this market.

One thing that we already know for an absolute certainty is that the Unreal Engine is indeed capable of the kind of imagery that is shown with the CSX Big Haul teaser, no deceiving there, and these guys have the experience, they know what it takes to move a train from point A to B.

The CSX Big Haul will set a new bench mark, from that point onwards everything else will be compared to it, you'll see.
 
The CSX Big Haul will set a new bench mark,
Could we borrow your crystal ball since you seem to know exactly what the as yet released sim can do? Hoping that it will be better is one thing, claiming that it will be better is another. There is more to a complete railroad simulator than just looking pretty, it actually has to operate realistically and offer all the basic things like easy creation capabilities too, for example. Just because the Unreal Engine has certain capabilities, doesn't mean it has been fully and properly implemented. Perhaps we should wait and see the released product before making definite pronouncements as to what it will or will not be.
 
Okay, I'll come back in the not to distant future and do the "I told you so" thing.

It does not take a crystal ball, just be realistic, ask yourself, which parts of the current TS routes or trains or stuff does not operate realistically, and clearly the easy creation capabilities thing does not feature in the TS needs list of things that a railroad sim should have or should be.

It does not take a genius to understand that the next sims is by default going to be much prettier, and it does not take a crystal ball to see that in the not so distant future our cars and our trains will drive themselves and that the Russians or Chinese will be the first to set foot on Mars.
 
Ish has already been to Mars :cool: In reality why would anyone want to take a 4 year trip to get there, and sending minerals back to Earth would be ridiculous ... actually surviving there would be like living in a suicide bunker, that could be destroyed, and run out of air at any time, by a meteorite or super storm, or extreme heat or cold

Is there another Train Sim, besides Trainz, that has an easy to use Surveyor, to edit and build your own routes, and edit assets ?
 
Last edited:
Don't be too surprised if India is in the finals of the "Mars event", but I suspect that it will be much more likely to be an international affair (if it ever happens) rather than a single nation effort.
 
Is there another Train Sim, besides Trainz, that has an easy to use Surveyor, to edit and build your own routes, and edit assets ?

I'm not doing the TS vs. Trainz thing here, just trying to argue the merits of TS and Unreal in relation to the OP's post, but clearly the guys at TS has a different opinion of what a train sim should be and should be able to do, and it's working for them judging by the pace they are moving forward and releasing content. Just the fact that they are capable to have moved on to the Unreal Engine is testimony of their expertise I would say.
 
Don't be too surprised if India is in the finals of the "Mars event", but I suspect that it will be much more likely to be an international affair (if it ever happens) rather than a single nation effort.

I agree with you on that, just the Americans won't be involved, they'll be to busy building some wall or thing.
 
Trainz is still by far the easiest train to run and build and do things with. I would hope someone will come out with a more Realistic train game.
 
Back
Top