Heinrich505
Active member
It's good you got that all sorted out, Annie. Having the trains piled all together in one spot off the rails (and sometimes off the map) is one of those reported problems that no one seems to know how to or want to fix. As you noted, even deleting them is quite the task. I initially found some invisible train cars that I managed to delete.
I have not moved my Whiteshore route from TANE SP4 to TRS19 for many reasons, one of which is that Quick Portal Manager gets quirky when not in TANE. I have got it to work in TRS19 SP3, but it can be cranky. In TANE it seems to work in a fairly stable manner, and even with my saving the game and coming back to it later, the portals still seem to emit properly. Having staging and holding tracks off map will certainly avoid any portal crankiness.
I use those two trackmarks in the yard, ARKx Pickup and INN Sx Pickup, for AI trains from the two portals. I have a fair-sized freight of about 10-12 cars (if it is too long there may be time-out problems with the portals that N3V never fixed) arrive from the north Arkham Portal. The AI driver drops the cars at the WS SB Freight Stop trackmark, then backs in and using "Couple at Trackmark ARKx Pickup" command, it then drags off the line of cars that have been loaded/unloaded and are ready for removal on that track, and heads back to the Arkham portal. I do the same with a freight coming from the INNsmouth Portal on the south. The double wye tracks work perfectly for this sort of maneuver.
I then have my 0-8-0 pull the new string of cars into the yard for delivery to town or the port.
All the while, I have those commuter cars on schedule to arrive every 30 minutes at the passenger station, both northbound and southbound, so you never get the feeling you are all alone on the route. As I added interaction to the nearby coal mine, I have to be careful not to interfere with the passenger schedule when loading up coal for delivery to the power plant in town. That street running to the power plant is some of the nicest I've seen done. Of course the residents can't be happy with the 0-8-0 belching steam and cinders down their street on a regular coal delivery, especially on laundry day. :hehe:
I'll also schedule an afternoon AI pickup at those same noted trackmarks for an engine to arrive and pickup the ones I've finished with by the end of the day. That way there is some incentive to get freight loaded/unloaded and cars back for pickup by the appointed time. Can't let those freight cars sit in the yard for long. As they say, an empty yard is a yard that is making money.
I have not moved my Whiteshore route from TANE SP4 to TRS19 for many reasons, one of which is that Quick Portal Manager gets quirky when not in TANE. I have got it to work in TRS19 SP3, but it can be cranky. In TANE it seems to work in a fairly stable manner, and even with my saving the game and coming back to it later, the portals still seem to emit properly. Having staging and holding tracks off map will certainly avoid any portal crankiness.
I use those two trackmarks in the yard, ARKx Pickup and INN Sx Pickup, for AI trains from the two portals. I have a fair-sized freight of about 10-12 cars (if it is too long there may be time-out problems with the portals that N3V never fixed) arrive from the north Arkham Portal. The AI driver drops the cars at the WS SB Freight Stop trackmark, then backs in and using "Couple at Trackmark ARKx Pickup" command, it then drags off the line of cars that have been loaded/unloaded and are ready for removal on that track, and heads back to the Arkham portal. I do the same with a freight coming from the INNsmouth Portal on the south. The double wye tracks work perfectly for this sort of maneuver.
I then have my 0-8-0 pull the new string of cars into the yard for delivery to town or the port.
All the while, I have those commuter cars on schedule to arrive every 30 minutes at the passenger station, both northbound and southbound, so you never get the feeling you are all alone on the route. As I added interaction to the nearby coal mine, I have to be careful not to interfere with the passenger schedule when loading up coal for delivery to the power plant in town. That street running to the power plant is some of the nicest I've seen done. Of course the residents can't be happy with the 0-8-0 belching steam and cinders down their street on a regular coal delivery, especially on laundry day. :hehe:
I'll also schedule an afternoon AI pickup at those same noted trackmarks for an engine to arrive and pickup the ones I've finished with by the end of the day. That way there is some incentive to get freight loaded/unloaded and cars back for pickup by the appointed time. Can't let those freight cars sit in the yard for long. As they say, an empty yard is a yard that is making money.