vince_black
Member
Hi, sometimes I needed a car with ARN to keep its running number because I used some car card forwarding system (car cards & waybills, etc.). In T:ANE it could be provided by clone the particular car, then open it in CMP, and finally set the same number "from" and "to". I tried the same in TRS19 with "Custom 40' Boxcar - #8". It is a built-in asset used for example in Kickstarter County II map.
I have created a clone of this car and then edited a config file. I have found this section:
vehicle-running-numbers
{
running-numbers "252250-253999"
}
I changed it to:
vehicle-running-numbers
{
running-numbers "252444-252444"
}
I saved it as "Custom 40' Boxcar - #8 (clone)".
But when I did it, I got a lot of errors, for example:
VE65: The *.texture.txt file is missing for texture resource 'boxcar_alpha_numbers/alphanumber_0.texture'.
VE65: The *.texture.txt file is missing for texture resource 'boxcar_alpha_numbers/alphanumber_2.texture'.
VE65: The *.texture.txt file is missing for texture resource 'boxcar_mesh/digit_1.texture'.
VE98: The running number font file 'boxcar_alpha_numbers/alphanumber_0.texture.txt' could not be found.
Those are few examples, I got about 30 messages such like this. Why so many errors? I just changed running numbers as I did it in TS12! Does anybody know the way how to force TRS19 to keep desired number.
BTW of course I tried "Edit trains" option in Driver mode and set the desired number manually. I was OK, but for very short time. After few minutes the number was changed to stupid default 123456. The same happened with other custom cars I tried...
I have created a clone of this car and then edited a config file. I have found this section:
vehicle-running-numbers
{
running-numbers "252250-253999"
}
I changed it to:
vehicle-running-numbers
{
running-numbers "252444-252444"
}
I saved it as "Custom 40' Boxcar - #8 (clone)".
But when I did it, I got a lot of errors, for example:
VE65: The *.texture.txt file is missing for texture resource 'boxcar_alpha_numbers/alphanumber_0.texture'.
VE65: The *.texture.txt file is missing for texture resource 'boxcar_alpha_numbers/alphanumber_2.texture'.
VE65: The *.texture.txt file is missing for texture resource 'boxcar_mesh/digit_1.texture'.
VE98: The running number font file 'boxcar_alpha_numbers/alphanumber_0.texture.txt' could not be found.
Those are few examples, I got about 30 messages such like this. Why so many errors? I just changed running numbers as I did it in TS12! Does anybody know the way how to force TRS19 to keep desired number.
BTW of course I tried "Edit trains" option in Driver mode and set the desired number manually. I was OK, but for very short time. After few minutes the number was changed to stupid default 123456. The same happened with other custom cars I tried...