Sek_Hakuna
Member
I have 3 TurfX layers on my route. When I create a 4th layer then click to lay down some more grass, the previous grass disappears. And not just in the spot I click, the entire route. Any ideas?
Randall
Randall
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Thanks to all for the replies. I really like the Turfx Grass. Makes the routes more realistic looking for sure. I haven't experimented with the clutter fx much.
I hope they get the issue resolved soon.
Randall
I found that saving and reloading the route helps and you can continue putting down the different layers of grass as you wish. I think it has something to do with running out of memory, or the video card.
I gotta say that with the PBR textures, TurfFX grasses, shadows, reflections TRS19 is begining to look quite good:
The grass effects, in particular, really make it so much more realistic, even though I have to admit it's a damn lot of hard work on any route more than one baseboard in size. The above uses four TurfFX textures -- brown short and long, and yellow short and long. Elsewhere I have grain, long, making five TurfFX effects in total. As far as I can tell the impact on frame rates is minimal.
Phil --
Sorry about the confused wording. Elsewhere = elsewhere on the route. So on this route -- brown long/short + yellow long/short + grain long = five.
I configured all five right at the onset, before adding any TurfFX to the route. You think that this might be the difference between success and failure? If so it's certainly worth while knowing.
Phil
We've been investigating this further and cannot reproduce the issue as described in 105096. I realize QA did say they reproduced the issue previously, but it may be that the issue has since been fixed, or there is a step missing in the test case that the dev team are attempting, or perhaps it is something to do with hardware. Here is the dev test case:
1. Load test route (Wedden), everything looks ok
2. Open edit dialog, click the + to Add a new effect layer
3. Enter a new, unique name, click the Tick and the Add dialog closes
4. Turffx disappears from entire route temporarily
5. Wait a few seconds, Turffx reappears across the entire route
If you're still able to reproduce this issue, please provide the missing steps.
Ok - sounds like a similar situation to another test case we had with near camera turf not showing at various times (in driver or surveyor). This has been fixed in the latest Trainz Plus beta (105674). That beta is nearing release with very few outstanding issues remaining, so I would suggest you patch using the Trainz Plus Beta stream to check out that it is resolved.
If you're already on that version, please let us know. (Note that "[COLOR=rgba(0, 0, 0, 0.9)]Turffx is completely wiped when creating a new clutter layer " is not fixed yet).[/COLOR]