From Zec's post;
"This may change in future, however at the current time to add extra info (such as a code that CM can use to check if an asset has actually been edited in any way) would require modifying every asset on the DLS, as well as modifying CM. Such a change would also require all content to be updated to that version of CM's build (so, as an example, build 3.7), which would mean that all content on the DLS would be TS12+ only (or which ever version such a feature was added in). This isn't something we would want to do, and hence such a feature is unlikely at the current time."
Making an OPTION to disable just the "you may not play" guard bot would put the onus on the players, if they know the error checks are wrong they could play anyway with no problems. Again, whatever you do it needs SOMETHING, the way it is now people are avoiding multiplayer because it's just too much work to get a session running, and there's no way to beta test a multiplayer session using actual multiple players without uploading it first, then downloading it again. FCT is pretty much a requirement, and if the DLS isn't cooperating or updating you have to run an EDR to get it to refresh, no guarantee that will work, and if it does the KUID2 replacement system might not feel like cooperating that day, so after several hours of fooling around you're still stuck with a bot that won't allow you to play because it sees something it doesn't like. I've been playing flightsim, subsim, first person shooter, and RPG multiplayer games for 20 years, and all sometimes have occasional problems when one member is missing a "skin" or model the others are using. But the game companies always felt that was the players' responsibility to make sure everything matched. If it's a problem, quit the game, download and install whatever is out of synch, then try again, it's always been a lot faster and easier than satisfying this TS12 multiplayer bot. Want more people playing multiplayer, gotta do something to make playing multiplayer easier, simple as that.
"This may change in future, however at the current time to add extra info (such as a code that CM can use to check if an asset has actually been edited in any way) would require modifying every asset on the DLS, as well as modifying CM. Such a change would also require all content to be updated to that version of CM's build (so, as an example, build 3.7), which would mean that all content on the DLS would be TS12+ only (or which ever version such a feature was added in). This isn't something we would want to do, and hence such a feature is unlikely at the current time."
Making an OPTION to disable just the "you may not play" guard bot would put the onus on the players, if they know the error checks are wrong they could play anyway with no problems. Again, whatever you do it needs SOMETHING, the way it is now people are avoiding multiplayer because it's just too much work to get a session running, and there's no way to beta test a multiplayer session using actual multiple players without uploading it first, then downloading it again. FCT is pretty much a requirement, and if the DLS isn't cooperating or updating you have to run an EDR to get it to refresh, no guarantee that will work, and if it does the KUID2 replacement system might not feel like cooperating that day, so after several hours of fooling around you're still stuck with a bot that won't allow you to play because it sees something it doesn't like. I've been playing flightsim, subsim, first person shooter, and RPG multiplayer games for 20 years, and all sometimes have occasional problems when one member is missing a "skin" or model the others are using. But the game companies always felt that was the players' responsibility to make sure everything matched. If it's a problem, quit the game, download and install whatever is out of synch, then try again, it's always been a lot faster and easier than satisfying this TS12 multiplayer bot. Want more people playing multiplayer, gotta do something to make playing multiplayer easier, simple as that.